Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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+Chapter Approved+White Scars
Greetings Commander, welcome to White Scars Chapter Approved. This mod introduces new gameplay as the venerable White Scars chapter of Space Marines. It is my attempt to build a unique Space Marine experience for Gladius players.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2265699020

This was a really fun experience. Enjoy!
Last edited by dexgattaca; 9 Nov, 2020 @ 10:34am
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Showing 1-9 of 9 comments
dexgattaca 21 27 Oct, 2020 @ 6:37pm 
1.1 is out! With some changes I remember making

**WHATS NEW IN 1.1**
- Cleaned up and streamlined the tech tech-tree.
- Fixed a bunch of icons and descriptions.
- Made proper chapter doctorine icons for "Encirclement" and "WindSwift"
- Stormseer’s Blasting Gale has a 3 turn duration.
- New Research: “Reconacense Kit” and “Lightning Debarkation"
- New Chapter doctrine "Encirclement"
- Razorback can obtain the “Assault Vehicle” trait though, “Lightning Debarkation” research.
- Sternguard Veterans have a “Marksman’s Fusillade” ability.
- Scouts lose “Scout”, must be researched though “Reconacense Kit”.
- Vanguard Veterans have “Relic Blades”.
- Relic Blades have “Unwieldy” trait.
dexgattaca 21 9 Nov, 2020 @ 10:23am 
Hello people. We have a massive update and I am really happy with how this mod is coming together. My initial goal was to introduce some new skills to make this Space Marine chapter feel different than vanilla. That project quickly snowballed to introducing new game mechanics that alters the way this army is played. I hope that I have added enough to make a difference while retaining the foundation of the vanilla Space Marine gameplay. Many of these changes were inspired by 8th and 9th edition table top rules.

**WHAT IS NEW IN 1.2**
New Khan Skin
Added a charge mechanic with Shock Assault trait.
Added Give No Quarter and Bolter Discipline trait mechanics.
Devastating Charge now boosts Shock Assault.
Fixed and added new Trait/Action icons.
Tweaked the attacks of Terminators, Vanguard Veterans, and Assault Terminators. Terminators ought to excel against single large targets. Assault Terminators against squads and Vanguard Veterans are pretty good against anything for their tier.
Stormseer’s Blasting Glale now spawn one Storm plus an additional ⅓ chance to spawn an additional storm on the surrounding tiles. These extra storms last 1 turn.
Troop production cost tweaks.
Flipped Apothecary and Thunderfire Cannon tech positions - want to encourage going troops.
WindSwift now gives a bonus +1 move to all tanks for 10 turns.
Razorback HP increased to make it no a cardboard coffin for your troops.
Removed the scout ability to place Beacons.
Removed Resource Extraction Posts.
Back to using Fortress of Redemption, because the AI can’t use my mechanic and, frankly, it wasn’t that fun.
Khan’s Snare increased range and made it not require action points.
Khan’s Hunter’s Instincs now only applied to one unit but gives significan AP and damage bonuses. Should benefit multi-attack units most.
- Khan’s Strike attack now “Chogorian Strike” it has a +1 attack per skill level rather than a damage bonus.
Sternguard Veteran’s now have a Masterful Marksmanship ability. +1 range +25% damage, 3 turn cooldown. Stacks with Bolter Discipline. Also have a +17% feel no pain whenGive No Quarter is active.

A more...that I forgot...because I didn't take notes
dexgattaca 21 11 Nov, 2020 @ 10:06am 
Update 1.3 is here!

**WHATS NEW IN 1.3**
:Angels of Death:
- Inspired by 9th edition, all infantry now start with "Angels of Death" - a combo of four traits,
"They Shall Know No Fear", "Shock Assault", "Give No Quarter" and "Bolter Discipline"
(my reasoning for this is that these traits were made to encourage strategic gameplay and I feel it is important to have that as early as possible).

:Transport Capacity Requirements:
Terminators - 3 slots
Assault Marines and Vanguard Veterans - 3 slots
Tactical Marines and Sternguard Veterans - 2 slots
Thunderfire Cannon - 2 slots
Devastators - 1 slot
Apothecary - 1 slot
Heroes - 1 slot

:Unit Cost Tweaks:
Assault Marines - 50req
Assault Terminators - 60req/20inf
Sternguard - 40req/20inf
Vanguard - 40req/30inf
Terminators - 60req/40inf

:Call Transport:
- Tactical Marine Squads can summon a Razorback - 60 influence cost, requires Razorback research, must summon on White Scar city tile.

:Hunter's Instincts rework:
Khan's ability is now a range 1 aura, +1-2 damage to Tanks and Monstrous Creatures, adds Gauss to weapons. (The idea here is to make it a decent buff for infantry without making it OP on Devastators, Tanks, etc).

:Other changes:
- Vanguard Veteran's should now require Veteran research rather than Assault Marines.
- Scout Bike - Cluster Mines now have a 10 turn cooldown again.
- Jump Pack infantry +1 move
- Tweaked the tech tree
- Removed Give No Quarter and Shock Assault techs




dexgattaca 21 14 Nov, 2020 @ 8:21pm 
Patch 1.35

**WHATS NEW IN 1.35**

* Quests should be working. Vanilla Space Marine quest line for now.
* Jink updated to 1.7 mechanics
* Master of the Hunt: lowered melee attacks to 2.
* Kingslayer: damage bonus to heroes of 100%/150%/200% per level.
* Powerfist: reverted to original stats/traits.
* Lightning Claws: +0 damage, +1 memebers hit, 2AP, Shred.
* Hunter's Instincs: removed flat damage bonus. Now has 0.03/0.04/0.05 damage per HP, max 1.4 damage per hit point.
* Snare removed, replaced with Orbital Strike until I can come up with something fun.
* Storm Wreathed, 5 turn cooldown, 1 turn duration, 1/2/3 hex radius per level.

BUGS FIXED
* Vanguard Veterans now have Move 4.
* Fixed Stormtallon death animation crash

Discuss this update in the discussions section.
dexgattaca 21 16 Nov, 2020 @ 12:20pm 
Spent the morning on new textures for the Vanguard Veterans and updated the Assault Marine while I was at it. Cheers!

**WHATS NEW IN 1.36**

NEW TEXTURES
* Assault Space Marine
* Vanguard Veteran

(in accompanying Texture Mod)

BUG FIXES
* Storm-Wreathed now lasts 1 turn
dexgattaca 21 6 Dec, 2020 @ 6:08pm 
1.50 The "Why the heck not" Update is here!

Hello fellow players. It’s been a long time in the making but here is the biggest content update to date. It’s packed full of new goodies just in time for the holidays.

In this update my philosophy was to try new ideas, new units, and as always, new mechanics that add to the fun of playing Space Marines. If it sounds like fun, “why the hell not?”, let's throw it in! The next step is balance, but for now enjoy all the new toys!

It’s impossible to list all the tweaks and modifications that have been made because frankly, I don’t remember them all but here is what you can expect from this update.

New Research!

Converge Squads (t8) - A brand new mechanic that allows you combine units to form a large squad via an action. The new squad has a custom icon and retains the level of the targeted unit when converging. Both squads have to be at full health and the target squad must be 2 hex from enemies to converge. The level-retention mechanic is based on a unit’s maximum morale value because there is no way to actually check a unit’s level so please let me know if there is anything that seriously messes with that. Units that benefit from Converge Squads are Tactical, Assault and Devastator units via “Converge Squads” at tier8.

Horde Tactics (t4) - Converge Squads for Scout Bikers

Recruitment World (t9) - Great Hall unit produces Tactical, Assault, Devastator and Scout Biker units. Production scales with City radius upgrades.

Fury of the First (t10) - A chapter tactic that gives +2 accuracy to all veteran and terminator units.

High Command (t3) - Unlocks Stormseer, Terminator Chaplain and Champion heroes.

Chaplain (t2) - Unlocks Chaplain with jump pack.

Sternguard Eradicators (t8) - Grants access to Sternguard Eradicator veteran unit.

New Heroes!

Biker Master of the Hunt is gone and Khan has been completely reworked. I hated how the scout biker awkwardly held a sword and his melee animation is non-existent. It also bothered me to start the player with a foot-slogging khan in a White Scars army.

Khan (on Bike) - your first hero unit. He is armed with the bike’s combi-boltguns, storm bolter and a close combat weapon. Decent damage and lighting speed. His skills are:
* Cyber Eagle - summon an invulnerable flying scout that can pin infantry with it’s attack.
* Deeds of Glory
* Hunter’s Instincts - additional damage to tanks and monstrous creatures.
* Orbital Strike

Chaplain (with Jump Pack) - a fast unit that can compete with the Chaos lord when leveled up.
* Canticles of Wrath
* Mantra of Strength - extra attacks for Chaplain
* Dogma Astartes
* CanticleOfHate - +1 move and +1 lighting assault to nearby units

Champion - I wanted to keep the captain unit so I set this guy an overpriced melee powerhouse.
* Power Strike
* Healing Surge
* Kingslayer - bonus damage to hero units
* Trophy Hunter - additional action after enemy kill

Terminator Chaplain - a tough unit that buffs allies.
* Litany of Fury - melee attack bonus
* Litany of Faith - invulnerable save bonus
* Litany of Fire - rapid fire and assault weapon bonus
* Group Heal

Master of the Hunt - a smash spain armed with Teeth of Terra. Incomplete, can be found in the debug menu.

More Units!

Predator Destructor - because why not use the auto cannon model available? The las-cannon turret predator is renamed Predator Annihilator.

Sternguard Eradicators - Veteran squad armed with deadly combi-meltas.

[bNew Icons[/b]

So many new icons for units and skills to give a unique gameplay feel.

Tweaks and changes

Honestly, too many to list. Play and see for yourself

Balance patch to come. This update is all about introducing new goodies and gameplay features. Enjoy the new toys!

Cheers!



dexgattaca 21 17 Dec, 2020 @ 6:17am 
Update 1.51

* Fixed Chaplain's Canticle of Wrath crashing the game.

Playtesters are needed for feedback.
Cheers everyone!
You’re doing a great job giving unique flavour to the White Scars :)
SpookyWusty 2 31 Oct, 2024 @ 11:52pm 
Yow bro, can you help me to create a custom doctrine?
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