Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
chantodos 10 Jan, 2021 @ 7:05pm
How to modify the armor value
So I think the current armor value of a Puma ICV is too low and I want to change that. Does anyone know where should I begin with?
< >
Showing 1-2 of 2 comments
That is found in resource/entity/-vehicle/ger/spz_puma.def

And in there you will find:

("armor_heavy" turret(50 50 50 25) body(137 105 105 60))
("armor_engine" t(60 60 60 60))

that is Turret armor: Front/Side/Rear/Top and Hull armor: Front/Side/Rear/Top

Same goes for the engine. Do keep in mind though, armor does benefit from the slope, so its not that hard to make the thing nigh on invulnerable, if you say, put 300 for its front armor. It will then be 300mm plus hte heavy slope. Ofc, the front value also pertains to the lower front plate which is mcuh flatter. Sooo, just gotta experiment in the editor.
chantodos 12 Jan, 2021 @ 3:21pm 
Originally posted by Lord-Knight Fandragon:
That is found in resource/entity/-vehicle/ger/spz_puma.def

And in there you will find:

("armor_heavy" turret(50 50 50 25) body(137 105 105 60))
("armor_engine" t(60 60 60 60))

that is Turret armor: Front/Side/Rear/Top and Hull armor: Front/Side/Rear/Top

Same goes for the engine. Do keep in mind though, armor does benefit from the slope, so its not that hard to make the thing nigh on invulnerable, if you say, put 300 for its front armor. It will then be 300mm plus hte heavy slope. Ofc, the front value also pertains to the lower front plate which is mcuh flatter. Sooo, just gotta experiment in the editor.

Thanks.
< >
Showing 1-2 of 2 comments
Per page: 1530 50