Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
Mod crashing on Caching Entities.....
Soooo, ever since Conquest 3.0, I have been entirely unable to play this game with my mod in. Every time I load into a mission, it gets to 100%(Caching entities) and it crashes to desktop.

THe error message gives a bunch of letters and numbers. Mentions something about [Main_loop] and multiplayer. I looked in the log file and it has dozens of lines talking about no breed skin 'skeleton' and a texture file on the Spike LR missile. The Spike LR missile doesnt seem to cause any issues when I fire up the editor. As for the skeleton, that is hte blue soldiers that act as the 'spawn points' for the enemies in Conquest mode.

I have no idea whats broke and no idea how to fix it...and its quite annoying. Any ideas?
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MrThirtyOddSix 9 14 Jan, 2021 @ 6:02pm 
You would need to compare each file you modified from new version of game. Each. one. It is an arduous task if you have many files.

Some things changed with this new version of game. I know I had to fix my Conquest mod to have it properly working without side effects.

Those blue soldiers are an example of problem developers need to fix. I suspect new logic to decide current player is biting them back, since in conquest it can be unpredictable.
Originally posted by MrThirtyOddSix:
You would need to compare each file you modified from new version of game. Each. one. It is an arduous task if you have many files.

Some things changed with this new version of game. I know I had to fix my Conquest mod to have it properly working without side effects.

Those blue soldiers are an example of problem developers need to fix. I suspect new logic to decide current player is biting them back, since in conquest it can be unpredictable.

I have been going through and comparing quite a few and I dont see any differences. I copied over the new Leopard 2a7. Then I modded its stats to match my mod. I checked the T-90MS and other vehicles. I have been going through the emplacements and construction....I see nothing different there. As for conquest files, when it first dropped I did copy and modify the new purchase files as well as the difficulty files(Which I did see changed drastically). Those are all working fine, at least the purchase files are. One would think the conquest would crash on start if I got the difficulty files wrong.

When I load up the editor, im able to deploy all units with no issues. I can even load up conquest in the editor, which shows those blue soldiers and there is no issue.
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