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I've noticed that in still frames, the propellers will pop out for a frame before settling back down. So it's almost like centripetal force flings them off for a frame before the engine realizes they are attached and pulls them back in.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2533469057
When connecting the propellers from behind, you need to do it with the same ammount of servos you used for the front spinning in the oposite direction, using a single free floating servo reduces top speed and acceleration a lot
Having uncentered seats makes it a lot more uncontrolable, having the seat be between the propellers makes it a lot more controllable, it also only increases drag by 2 contact points which is not that much. Since you already have drag in that middle row, making it be made out of spoilers reduces weight with no cost. If you do this you might also want to move the propellers a bit further from the center, from my experience having no empty space between the propellers and structural blocks can sometimes cause weird collisions which result in the vehicle turning really fast in a random direction for a moment
You also don't have any vertical stabilizers, which increases how much it yaws when trying to go in a stright line (if you are willing to deal with a bit of extra unstability, specially at the start of the race as the effect becomes more unoticeable after getting a bit of speed, not having them can increase speed). Aerodynamics can also be improved, you are using 1x3 wedges and cones rather than 1x4 wedges only. The angle of the propellers can also be reduced to increase top speed at the cost of acceleration, and with a bit of logic you can increase top speed without reducing acceleration.
After doing all that, i managed to make your vehicle hit 950-1000km/h while being fairly controllable
Thanks! I'll give all that a try. To me the race is an afterthought, I'm more interested in the engineering.
A couple things I've been meaning to try:
Use a "thrust controller" to alter the angle of the props.
Rotate or piston away control surfaces when not in use to reduce drag.
I've also noticed I can get four props around each engine if I put blocks in front and behind them and connect them with 1x4 flats. It glitches and explodes in a shower of sparks, but you might be able to get it to work.
Good point, I'm running all my controls through logic gates now. I noticed that because it's multiplicative, this let me tweak the angle to a much finer degree. I'm hitting straight line speeds of 1034kph at 13.2 degrees, and have a key binding to drop ramp it up to 15 degrees, which drops the speed to 780ish, but makes flight much more controllable.
I think spark shower might have been caused by rotating it the wrong way.
Anyway, when I looked it over, it wasn't quite as fast as the 2 prop arrangement, but you might have more luck with it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2535010549