Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
Delta6NKVD 7 Mar, 2021 @ 6:52pm
How To 2: Call in an Airstrike
How to: Make Airstrike available in skirmish/multiplayer

In this tutorial we will make the Russian Su-25 Airstrike available as soon as you start a game:

Steps
1. Go to set/multiplayer/units/vehicle_rus.set
2. Find the line: {"airstrike_bomb_rus" ("va" cd(900) ci(300) v(su-25k_rus)t(conquest hero) s(rus) n1(1) g(cv3) sc(0.05) b(hero) cw(0) cp(2.5)) {cost 5.0} {action "airstrike:airstrike_bomb"} }
3. Change b(hero) to B(v3).
4. Change t(conquest hero) to t(all infantry combined_arms conquest)
5. Change cd from (900) to (0). This will mean the airstrike does not have an initial cooldown period before it becomes available.

Background knowledge:
Within the vehicle_rus.set file:
1. cd is used to denote how long it takes for a unit to become available for call in after the game begins.
2. ci is similar to cd but it is the time it takes for a unit to become available for call in after you have called it in once already.
3. The b() is used to denote which button a unit will appear under:
b(s1) = Unit is called in under the first button (where most of your frontline infantry appear)
b(s2) = Unit is called in under the second button (where most of your support infantry appear)
b(v1) = Unit is called in under the third button (where most of your support vehicle/light vehicles appear)
b(v2) = Unit is called in under the fourth button (where most of your medium vehicles appear)
b(v3) = Unit is called in under the first button (where most of your heavy vehicles appear)
b(hero) = Unknown
Last edited by Delta6NKVD; 7 Mar, 2021 @ 6:53pm