Call to Arms

Call to Arms

Call to Arms - Workshop
The place to find custom maps, missions and mods for Call to Arms! Do you want to contribute? Check out the installation folder of your game and browse the mods subfolder for tools and documentations.
Delta6NKVD 7 Mar, 2021 @ 6:55pm
How To 4: Add units to different sides.
How to: Add the BMP3 from the GRM to the Russians

Steps
1. Go to set/multiplayer/units/vehicle_grm.set
2. Copy the line {"bmp3" ("v" cd(390) ci(210) t(all heavy armor armored_warfare combined_arms conquest) s(grm) n1(4) g(cv1) sc(0.05) b(v3) cw(0) cp(11)) {level 1} {research_stage 6} {cost 770} {squad_cost_factor 1}}
3. Paste the line into set/multiplayer/units/vehicle_rus.set
4. Change s(grm) to s(rus)

Background knowledge:
Within the vehicle_rus.set file:
1. S() tells the game what side the vehicle belongs to.
2. The b() is used to denote which button a unit will appear under:
b(s1) = Unit is called in under the first button (where most of your frontline infantry appear)
b(s2) = Unit is called in under the second button (where most of your support infantry appear)
b(v1) = Unit is called in under the third button (where most of your support vehicle/light vehicles appear)
b(v2) = Unit is called in under the fourth button (where most of your medium vehicles appear)
b(v3) = Unit is called in under the first button (where most of your heavy vehicles appear)
b(hero) = Unknown