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The only thing mods can do is add items, simple (different crops / meat) or complex (cooked dishes that reqire stuff from several food production chains and sometimes tick more than 1 food group flag), in those categories. Mods like Colonial Charter (CC) or Red Ketchup's Editor's Choice 'RKEC) do that.
Once you start making super fancy luxury items to consume for happiness, or complicated tasty dishes, ou'll have no control over what your people decide to acually eat. They'll still pick a little bit of everything from the market, to cover all food groups if possible and go to the nearest happy place to consume whatever is there. So you might still have houses that prefer simple meat, potatoes, beans and berries, and people going to the pub for just ale instead of getting soups, pies, jam and going to enjoy special fancy teas.