Don't Starve

Don't Starve

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Eveninger 13 Jan, 2021 @ 3:55pm
Maxwell rework mod request
It's not really a rework, just a tweak of his mechanics to make them work better in the long run. I think it's pretty fair. I hope someone will find it worth of actually modding into the game. It focuses mainly on his fighting puppets, as the workers are completely fine, besides their AI. So the changelog would look like this:

- Maxwell's chopping puppets target the farthest tree in his field of view if he is wielding an axe.
They won't chop unwanted trees, they won't stun themselves trying to chop a tree that Maxwell just chopped down. They avoid Maxwell and attempt to do the trees he's probably not going to touch in some time

- Maxwell can create a "shadow explorer" with either a walking cane or an oar that will reveal the map for him. The one with an oar will proceed to swim randomly around the waters, seeking anything and attempting to not destroy the shadow boat. Maxwell can give him up to 20 nightmare fuel for repairs. Every 2 nightmare fuels allow the shadow sailor to patch up 20% of boat's HP or a single leak.

The walking cane one will just walk around the world. These shadows come back to Maxwell each start of spring/autumn and stay next to him for a single day, before leaving him for further exploration.

- Maxwell's fighter puppets can't stunlock enemy with their attacks.

- Maxwell inherits the insanity aura and any other debuff of enemy the puppets are fighting, for each of puppets. So, if 6 puppets are fighting Deerclops with Maxwell, Maxwell will be losing 50 sanity per second.

- Maxwell can use stronger weapons to create higher-damage shadow puppets and can give them armor for 1/3 of the armor's damage reduction (example - pig helm grants barely 27% defense, gets destroyed in the process but can not be destroyed while on the puppet. It is essentialy a permanent buff. He can as well give the puppets amulets that grant them respective bonuses, including resurrection.

- Maxwell can give nightmare fuel to his puppets to grant them HP or heal them. First 3 fuels grant puppets 50 HP, each subsequent - 25. As the puppets die, they always drop the same stuff - if killed by maxwell, single nightmare fuel, otherwise - nothing.

- Maxwell's fighters heal themselves at a slow rate next to The Night Light and the Shadow Manipulator

- Maxwell also gets something like Booster Shot, but for his sanity, allowing him to theoretically sustain an infinite army of puppets. However, every puppet over the limit of 2 at a time will drain 3 sanity per minute, capping him at 4 warriors at a time without any sanity drain - besides the shared drain mentioned above.