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do i need to do any other work?
The .abp file points to a model, not to the object in the attribute editor. So you can just use the original Panzerfaust in this case, while editing its damage values in the xml in the attribute editor.
I temporarily removed the data folder out of the folder where the .mod file is, and it still doesn't work. In addition, adding in the .abp files hasn't seemed to work either. I tried using a panzerfaust ability or giving conscripts a panzershreck (not a slot item) and they still have invisible weapons.