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https://uboat.fandom.com/wiki/Modding
it helped me to get started
im using dotPeek for decompiling and studying the game code
unity hub for managing and unity editor with visual studio for development
Propper debugging is as far as i know not yet possible. We are limited to logging.
I've used unity editor before and I am using VS every day. I'll definitely check out dotPeek.
I have been debugging unity projects using VS before. But I guess the issue here is something more complicated and if so, please disregard the last statement.