UBOAT
New ways to play
Modify your UBOAT experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
bartz 2 Jun, 2021 @ 3:01am
How to debug?
So, I'm lazy and I'm new to this. Can you guys introduce me to some links where I can get some info about modding? Or should I just try and decompile the game myself? I'd like to be able to debug a little as well, since the b129.
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ждун 9 16 Jun, 2021 @ 2:29pm 
this is a good ressource
https://uboat.fandom.com/wiki/Modding

it helped me to get started

im using dotPeek for decompiling and studying the game code
unity hub for managing and unity editor with visual studio for development

Propper debugging is as far as i know not yet possible. We are limited to logging.

bartz 17 Jun, 2021 @ 6:56am 
Thanks very much!

I've used unity editor before and I am using VS every day. I'll definitely check out dotPeek.

I have been debugging unity projects using VS before. But I guess the issue here is something more complicated and if so, please disregard the last statement.
link 15 25 Jun, 2021 @ 8:55pm 
There is also General/Settings Debug Flags you can set to True and this can help for getting additional help for logging asset loading and Datasheet Loading (partially)
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