Survivalist: Invisible Strain

Survivalist: Invisible Strain

Mods and Stories in the Survivalist Setting!
If you can't see any mods, click on your profile name in the top right of Steam, edit Store Preferences, and allow Some Nudity or Sexual Content for Community content.
Learn More
Building mod
Would someone out there in Mod land for S:IS workshop please make a mod with building recipes in it please? I love building my own town up in my own style, with gas station, motel, prison, trailer court, etc. but to use it with the many great mods out there, new z, quarantine, longfellow etc, please and thanks :) Love my variation! :claugh:
< >
Showing 1-5 of 5 comments
x_Neversoft_x 12 Aug, 2021 @ 6:56pm 
Tried it a few times now. Just can't get recipes to show up using the toolbox. Will keep trying though.
Chucky Tosser 12 Aug, 2021 @ 7:07pm 
Thank you Stylus, that would be much appreciated. Building your own town/village would rock.
:claugh:
Cato 3 Oct, 2021 @ 3:17am 
I posted a question in main discussion about creating my own gas station etc and then realised this discussion was here so deleted it.

How do you make your own buildings, have looked at the editor but only has the usual list of places? Is there instructions on how to do it somewhere? Do I need certain software to do it?

Any help much appreciated.
Chucky Tosser 3 Oct, 2021 @ 4:23am 
Cato, look up "Unlock Vanilla Buildings" on the mod workshop here, Lemski07 kindly did a mod that pulled out the buildings and put them in a mod to use in other stories. Now you can make your dream village! Have fun!
I expect new buildings and features to be added later in the game. Can you complete this mod?
1. The canteen can accommodate four chefs to prepare food, store the prepared food and determine the desired food and quantity. The materials used in the open-air dining hall are 8 cloth, 16 wood, 8 stone and 4 iron POTS. The cabin canteen is made of 25 wood, 6 stones and 4 iron POTS.
2. The library can store the collected books to increase the happiness of the camp and reduce conflicts. The materials are 16 pieces of wood,
3. As the name suggests, bars increase happiness while increasing alcoholics and some dissatisfied people. The material is 24 pieces of wood.
4. Pharmacies and clinics, as the name implies, one for making medicines and the other for treating patients. Since there are four seasons, it is natural for people to get sick and also get injured, and getting injured people into the clinic can speed up treatment.
5. Bathhouses, divided into open air and indoor, are used to reduce the generation of diseases. The main materials are wood and petrol drums.
6. The gas drum, used for heating, consumes 2 wood or 2 charcoal at a time, lasts longer than the fire, can quickly warm the body, and can test meat
7. Shops. Since traveling businessmen often die due to certain reasons, it is hoped that merchants can be transformed into shops in some rural buildings or shop buildings in towns, and an outpost and a cook position can be added on the shop roof, and a sales window downstairs. The store can cope effectively with zombies, but is afraid of muggers' Molotov cocktails and bombs. You can pay for information and in some towns and villages there are weapons, medicine, armor, etc., but there are real and there are fake. Can also take on missions, such as providing food, water, fuel, ammunition, etc.
8 It would be better to add a bullet processing house, which can accommodate 2 workers to make ammunition, the materials are wood and stone, and a processing equipment (this equipment needs to be randomly obtained after getting information from the dealer.
< >
Showing 1-5 of 5 comments
Per page: 1530 50