Slay the Spire

Slay the Spire

Slay the Spire Modding
Customize Slay the Spire with player created mods to add new characters, relics, game mechanics, and more. Create and upload your own mods to explore new ways to ascend the Spire!
With how many mods you usually play with?
Earlier I played with like 30 (that already took half an hour to load btw). Then I changed it up a bit but I think I ended up with even more mods or at least more content probably as it then discontinued after about 10 minutes. From what I can read it's "Caused by: java.lang.OutOfMemoryError: GC overhead limit exceeded" (whatever that means).

So I imagine I just play with too many at once. But what is the right amount? With how many do you usually load up the game? (And does it also take you so long until it's done? But that might be just me since I play on a rather old laptop.)
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Showing 1-4 of 4 comments
Zu 18 Feb, 2021 @ 10:13am 
The single character mod I care about at the time. Whatchu got over there? All the act 2 replacements and quality of life tidbits, half of which you don't perceive anymore?

There's no right or wrong amount. The stronger your cpu and the more unallocated ram you have, the faster any heavily modded game will load, barring unforeseen conflicts.

But ye, content in the form of characters, cards, relics, enemies, or converting every sound to Ayaya should be the first things to have their checkmark erased.
Rubinlibelle619 18 Feb, 2021 @ 10:52pm 
Only a single character mod at a time is what I did before to test them out but I like custom runs with the Diverse modifier (cards not restricted by character) and with Downfall (yes, one of the mods is of course Downfall) you have those Snecko RNG cards also pulling from all classes so it does make a difference there. And I think I also have all of the alternative acts because there I also like to mix things up but I can see how this is adding a lot. The only things are those "quality of life tidbits" I will look over again but those small changes probably won't make a big difference.

In the way you said it and now that I thought about it once more does it mean it actually is all my old laptop? I thought me playing with an old laptop just makes it longer to load up the game. Is this actually causing the crash? I thought maybe it was some in-game thing. I once played a modded game (the MtG Microprose game from like 1995) where you could have only a certain amount of stuff like cards added at a time as there is an in-game limit to that.

So the real question then: Is the problem here an in-game limitation or actually my PC?
Zu 19 Feb, 2021 @ 3:58am 
Looking into the error message, there's a limit in Java's heap size as in how much memory it's allowed to work with. More ram doesn't seem to be the answer but it might be if the laptop only has like 2-4 gb because Java can handle 6 without the risk of locking up (hilarious how too much of a good thing can be bad) but your operating system would like 2 for itself.

I'm also still unsure whether traditional installations of Java conflict with standalone versions that come with games, but you shouldn't need it for anything anymore.


Otherwise, keep task manager open while testing how many mods (or their overall size) you can get away with. Try to stay under 70% memory usage.

Mod file size doesn't always equate to how much memory it demands because a harmlessly small mod might be running lots of scripts once it has loaded, so ideally you'd wanna load each mod separately and note down how much memory it needs to launch and maintain.

Next time you wanna try a new mod, refer to your list and disable what likely amounts to the same "weight" so you don't exceed that critical mass of memory usage.
Last edited by Zu; 19 Feb, 2021 @ 3:59am
Rubinlibelle619 19 Feb, 2021 @ 5:54am 
Thanks for the detailed reply. I see there's no easy answer. Luckily I already got it back to work after some cutting. I guess I really have to keep testing what I can get away with as you said. Thanks for your help.
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