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There's no right or wrong amount. The stronger your cpu and the more unallocated ram you have, the faster any heavily modded game will load, barring unforeseen conflicts.
But ye, content in the form of characters, cards, relics, enemies, or converting every sound to Ayaya should be the first things to have their checkmark erased.
In the way you said it and now that I thought about it once more does it mean it actually is all my old laptop? I thought me playing with an old laptop just makes it longer to load up the game. Is this actually causing the crash? I thought maybe it was some in-game thing. I once played a modded game (the MtG Microprose game from like 1995) where you could have only a certain amount of stuff like cards added at a time as there is an in-game limit to that.
So the real question then: Is the problem here an in-game limitation or actually my PC?
I'm also still unsure whether traditional installations of Java conflict with standalone versions that come with games, but you shouldn't need it for anything anymore.
Otherwise, keep task manager open while testing how many mods (or their overall size) you can get away with. Try to stay under 70% memory usage.
Mod file size doesn't always equate to how much memory it demands because a harmlessly small mod might be running lots of scripts once it has loaded, so ideally you'd wanna load each mod separately and note down how much memory it needs to launch and maintain.
Next time you wanna try a new mod, refer to your list and disable what likely amounts to the same "weight" so you don't exceed that critical mass of memory usage.