Serious Sam 4

Serious Sam 4

Custom maps, mods, skins & campaigns
Discover and download custom maps, character skins, weapon modifications, skins, enemy modifications, campaign mods, and much more.
Insano-Man 1 27 Apr, 2021 @ 2:06pm
[3DS Max] How to do a simple player model kitbash?
I'm trying to do a simple mash-up of Kieselberg, Future Sam, and Dimitriy for a custom player model. I'm currently using 3DS Max 2018, which I have only basic proficiency with.

I'm having trouble importing the models into 3DS Max. If I export an FBX from the Serious Editor, I get a model with broken texture mapping. If I export an OBJ, I get one without a skeleton. I'm not entirely sure if either of these are the right choices, and I have no idea how to actually get them in-game.

Does anyone have any tutorials or advice to help me through this process?
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Insano-Man 1 11 May, 2021 @ 12:23am 
I had to do some awkward futzing around by skin-wrapping the OBJs to the rigged FBXes, but I worked something out. I was able to get my project done, which can now be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2483831786&searchtext=
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