UBOAT
New ways to play
Modify your UBOAT experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
oscar19681 29 Oct, 2021 @ 4:27pm
Mod for u-boat emblems on both sides of the conning tower?
Why has there not been such mod yet? I hate having an emblem only on one side ..
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Showing 1-4 of 4 comments
link 15 29 Oct, 2021 @ 8:51pm 
because I only figured out how to build a script which compiles the emblem textures for over 300 emblems a little bit ago. and recently improved it so that it can place two emblems on both sides recently . and it also takes about 1 hour for unity to compile and compress all the textures (high res 8k). Additionally it requires a fine touch to go through and build the equipment and data for such emblems.
a patch will be along shortly.
Last edited by link; 29 Oct, 2021 @ 8:52pm
Deerool 1 Nov, 2021 @ 7:57pm 
But the question is whether 8K textures are really necessary? Or whether 4k textures would not be sufficient? Most gamers don't get to enjoy 8K textures at all because of their gaming rig.
Especially for the emblems, 4K should be more than sufficient. You usually can't zoom in that close to see a difference anyway.
link 15 2 Nov, 2021 @ 5:42pm 
Originally posted by Deerool:
But the question is whether 8K textures are really necessary? Or whether 4k textures would not be sufficient? Most gamers don't get to enjoy 8K textures at all because of their gaming rig.
Especially for the emblems, 4K should be more than sufficient. You usually can't zoom in that close to see a difference anyway.



The emblems match the texture map size of the existing uboat skin.

This is also matching the existing vanilla 8k Skins.
Please remember these are MIP maps so the texture resolution loaded into memory to be displayed on screen is dependent on your viewpoint. however in most cases 4k-8k is displayed, 8k usually only loads in when the view point is near the texture.

Additionally Most Textures in game are an "atlas map" (terminology may be off) of an entire game object, and are stored in 8k.

If the uboat textures were loaded in as parts say 6 textures to make up the uboat model, you could scale down to sub 4k with no issues.

As it currently stands in game, even at 8k, a texture spread over the entire model, pixels can easily be seen in first person and even in TPP view.

lastly, people often misinterpret a detail map to be the resolution of a material in game. however this is a repeating pattern applied to the object usually around a 2k-4k texture. and provides details at much closer view points than normally found in game. These textures add additional detail where none is provided by the base albedo texture, if you were to take this away, the pixelation of the base albedo 8k texture becomes much more apparent.
Last edited by link; 2 Nov, 2021 @ 5:47pm
link 15 25 Apr, 2022 @ 4:50pm 
Necro old post.

Expanded emblems fixes this
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