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a patch will be along shortly.
Especially for the emblems, 4K should be more than sufficient. You usually can't zoom in that close to see a difference anyway.
The emblems match the texture map size of the existing uboat skin.
This is also matching the existing vanilla 8k Skins.
Please remember these are MIP maps so the texture resolution loaded into memory to be displayed on screen is dependent on your viewpoint. however in most cases 4k-8k is displayed, 8k usually only loads in when the view point is near the texture.
Additionally Most Textures in game are an "atlas map" (terminology may be off) of an entire game object, and are stored in 8k.
If the uboat textures were loaded in as parts say 6 textures to make up the uboat model, you could scale down to sub 4k with no issues.
As it currently stands in game, even at 8k, a texture spread over the entire model, pixels can easily be seen in first person and even in TPP view.
lastly, people often misinterpret a detail map to be the resolution of a material in game. however this is a repeating pattern applied to the object usually around a 2k-4k texture. and provides details at much closer view points than normally found in game. These textures add additional detail where none is provided by the base albedo texture, if you were to take this away, the pixelation of the base albedo 8k texture becomes much more apparent.
Expanded emblems fixes this