Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Are there performance improvements in animaze over facerig? I use an avatar from the facerig workshop that doesn't exist in Animaze. If nothing has changed I don't see why I would switch to Animaze but truthfully I don't know.
There is absolutely no obligation to switch if you don't want to.
On the question of which is better in 2024, we trust there's no contest :).
Even when Animaze is "handicapped" by using using the old facerig ported avatars like Fluffo (which are a bit gimped when compared to Animaze native avatars like Noah or Brutus), and limit Animaze to just the default webcam tracking, we still think the tracking looks and feels more natural on Animaze.
Take a look here:
https://youtu.be/sJ4wijtsCjM
If you then start using exclusive new Animaze features like iPhone face tracking support, support for more model formats, more trackers, VMC, and so on, and animaze-optimized avatars, then there's no comparison.
You can test the two software suites side by side, there is no cost to use the free tier of Animaze.
If you use a webcam feed splitter like ManyCam and have a decent PC, you can feed the same input video feed in both (that's how the above video was created).