Car Mechanic Simulator 2021

Car Mechanic Simulator 2021

Car Mechanic Simulator 2021 Steam Workshop
Looking for custom cars, maps, custom licence plates or custom localization packs? Steam Workshop will help you download fan-created mods, plug them right into the game, and keep them updated!
Is there a way to keep bonus parts stabilized?
This was added in a previous patch, so that spoilers, etc, would open with trunks and hoods. Is there a way to reverse this, so that certain pieces don't move when exploding the car in the editor and in-game?

[bonusPart1]
name=#BonusDummy
position=-0.629,0.2384026,-0.002
reflection=False
rotation=0,272.2,180
scale=1.13
type=BonusTrunk

[bonusPart2]
name=#BonusDummy
position=0.629,0.2384026,-0.002
reflection=False
rotation=0,87.8,180
scale=1.13
type=BonusTrunk

Do I need to change the "type=" line in the config to something else so it stays put? I checked bodyconfig, and it's all normal stuff in there. Do I need to add a [Tuning] section and some commands to the bodyconfig.txt, as if I wanted the car to spawn with certain headlights, no hood, and all that jazz?

Hope there's an option to keep 'em stable. Thanks a whole bunch to anyone who might be able to help.
< >
Showing 1-1 of 1 comments
SkinGravel 87 3 Mar, 2022 @ 5:03pm 
Here's an example. I used spoilers for side steps on my truck.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2772211392

Since the update before last, these spoiler steps "open" with the truck's trunk door, now that spoilers are tied to trunks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2772211468

This is the kind of stuff I'm hoping to keep in place. Thanks again.
< >
Showing 1-1 of 1 comments
Per page: 1530 50