Megaquarium

Megaquarium

What will you create?
Access an ocean of content for Megaquarium created by players like you. New animals, decorations, tanks and more are available to expand your game and tailor it to your liking.
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Regarding MQ custom campaign
I am working on a custom campaign rn and I just want to if it is possible to make an objective that is unlock by finishing another objective (main) without needing a button or doing another objective to get the reward of the animal itself to come with an animal (not unlock just come with the animal)
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Showing 1-3 of 3 comments
Twice Circled  [developer] 3 3 Jan, 2022 @ 6:48am 
I'm not sure if I fully understood. But if it helps, you can trigger an objective to start when another objective completes using:

"doOnComplete":[{"moveOnToSection":"name_of_section"}],

But maybe that's not what you're asking for. If not, could you explain in some more detail what you're trying to achieve?
Last edited by Twice Circled; 3 Jan, 2022 @ 6:48am
Triggered Cat 52 3 Jan, 2022 @ 6:57am 
Originally posted by Twice Circled:
I'm not sure if I fully understood. But if it helps, you can trigger an objective to start when another objective completes using:

"doOnComplete":[{"moveOnToSection":"name_of_section"}],

But maybe that's not what you're asking for. If not, could you explain in some more detail what you're trying to achieve?
I am trying to make an objective that come with an animal that is the main objective for the final objective so I am wondering whether I can make a doOnStart and then enclosedCreateOne like in trade or optional objective.
Twice Circled  [developer] 3 4 Jan, 2022 @ 2:45am 
Yes, that will work well.

"sectionId":"name_of_section",
"reward":{xxx},
"mainSection":true,
"doOnStart":[{"message":{"id":"message_id","enclosedCreateOne":["animal_name"]}}],
"objectives":[ ...
Last edited by Twice Circled; 4 Jan, 2022 @ 2:46am
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Showing 1-3 of 3 comments
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