Megaquarium

Megaquarium

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Access an ocean of content for Megaquarium created by players like you. New animals, decorations, tanks and more are available to expand your game and tailor it to your liking.
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Regarding MQ custom campaign with Architect's Collection tag
for some reason when I try to make a campaign that has Architect's Collection tag it seem to broke the game staffs can't do their job like feeding, guests and staffs can walk through tank and wall, guests can't look at the tank and when you put heater to a tank it will say 0 until u start the game. I don't know if this is just a problem with me or the tag itself any help would be thankful.
Last edited by Triggered Cat; 3 Jan, 2022 @ 2:42am
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Showing 1-4 of 4 comments
Twice Circled  [developer] 3 3 Jan, 2022 @ 6:51am 
Interesting. Could you send me your custom campaign file to support@twicecircled.com I will try to get that fixed. :)
Triggered Cat 52 3 Jan, 2022 @ 6:58am 
Originally posted by Twice Circled:
Interesting. Could you send me your custom campaign file to support@twicecircled.com I will try to get that fixed. :)
alright
Twice Circled  [developer] 3 4 Jan, 2022 @ 3:38am 
Thanks for sending this through. The issue was actually just this global trigger:
"globalTriggers": [ { "conditions":[ {"unlocked":{"id":"2deeptank", "quantity":1,"insert":true}} ], "doOnTrigger": [ { "message": { "id": "opt_trigger", "buttons": [ { "doOnClick": [ { "sideObjectiveStart": "opt_trigger" } ] } ], } } ] }, ],
Specifically here:

{"unlocked":{"id":"2deeptank", "quantity":1,"insert":true}}

You can't supply an unlock tag here, you must supply a concrete spec id. Thankfully you can just supply any one of the individual 2 deep tanks, like this:

{"unlocked":{"id":"wall_1side_deep_3_3", "quantity":1,"insert":true}}

An easy way to find all the ids for unlocked objects is to unlock them in any level, save, and look in the save file under "unlockedSpecs".
Last edited by Twice Circled; 4 Jan, 2022 @ 3:39am
Triggered Cat 52 4 Jan, 2022 @ 3:44am 
Originally posted by Twice Circled:
Thanks for sending this through. The issue was actually just this global trigger:
"globalTriggers": [ { "conditions":[ {"unlocked":{"id":"2deeptank", "quantity":1,"insert":true}} ], "doOnTrigger": [ { "message": { "id": "opt_trigger", "buttons": [ { "doOnClick": [ { "sideObjectiveStart": "opt_trigger" } ] } ], } } ] }, ],
Specifically here:

{"unlocked":{"id":"2deeptank", "quantity":1,"insert":true}}

You can't supply an unlock tag here, you must supply a concrete spec id. Thankfully you can just supply any one of the individual 2 deep tanks, like this:

{"unlocked":{"id":"wall_1side_deep_3_3", "quantity":1,"insert":true}}

An easy way to find all the ids for unlocked objects is to unlock them in any level, save, and look in the save file under "unlockedSpecs".
oh oof thx u
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