Voxel Turf

Voxel Turf

The Voxel Turf Workshop
Here be the mods! Turn up the creativity to 11! Add or modify buildings, weapons, vehicles, textures and more with items from the Voxel Turf workshop.
torporous 16 Sep, 2017 @ 6:54pm
How to submit mods
Hello, I have a mod I would like to submit to the workshop. Is that possible yet?

Thanks!
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Showing 1-5 of 5 comments
SnapperTheTwig  [developer] 10 16 Sep, 2017 @ 11:50pm 
Sure! Put your mod in the upload folder and edit upload.txt. Then run the client

So if your mod is called "MickMod" put the MickMod folder in mods/upload, edit upload.txt so that it uploads MickMod and then run the client to upload
koth_pawmill 18 Sep, 2017 @ 4:36pm 
Originally posted by SnapperTheTwig:
Sure! Put your mod in the upload folder and edit upload.txt. Then run the client

So if your mod is called "MickMod" put the MickMod folder in mods/upload, edit upload.txt so that it uploads MickMod and then run the client to upload

How do i make a mod exactly? is there a guide for that, because i would love to make mods for your game.
Kai 20 Sep, 2017 @ 10:42am 
Maybe we need to have a separate application to upload mods, because running the client may upload multiple mods but not allow 'modification' of mod files existing on the workshop?

Because this method of uploading mods seems a bit complicated.
SnapperTheTwig  [developer] 10 21 Sep, 2017 @ 7:44am 
I should probably just put a GUI in-game. Making a separate application is opening a can of worms

I wish steam had a generic mod-uploader instead of making devs reinvent the wheel
Last edited by SnapperTheTwig; 21 Sep, 2017 @ 7:45am
Kastuk 1 1 Oct, 2017 @ 4:01pm 
Example of upload.txt
# File to upload mods to the Steam Workshop
# !! EVERYTHING is CASE SENSITIVE !!
# Workshop Item Id
# (set to zero to create a new workshop item, this file will be updated with the workship item id from Steam)
0

# Upload this to Steam (YES/NO). Will be set to NO after upload!
YES

# Title. This is what will be displayed on the workshop page. Must not be "DefaultTitle"
Frag Grenade

# Directory that contains the files. Must not be "Mod_Directory_Name_Here"
FragGrenade

# Visibility. Must be PUBLIC, PRIVATE or FRIENDS_ONLY
PRIVATE

# Description. Use as many lines as you like. End with END_DESCRIPTION
My first try to add new items to VTurf and Steam Workshop.

END_DESCRIPTION

# Change log. Use as many lines as you like. End with END_CHANGES

END_CHANGES

# Tags. Use semicolon seperated list
# Common tags: lotpack ; graphics ; sfx ; music ; maps ; missions ; vehicles ; scripts ; weapons ; ui

weapons ; scripts

# Preview Pictures. Tag with "PICTURE ; path/to/picture.jpg" or png or gif. One per line. Only the first is used

PICTURE ; FragGrenade/fraggrenade.jpg



Last edited by Kastuk; 1 Oct, 2017 @ 4:01pm
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