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This will result in each slot controlling one pin in the lock, and it will only activate the animation when the lock's condition is fulfilled. Which is only when all the slots hold a correct key.
Another note is slots send a 0 when a person removes an object from the slot or adds an incorrect reject key to the slot. This is beneficial to your case and will prevent prematurely triggering the animation because if a person removes an object from the slot, the slot sets the lock pin to 0, preventing the lock from triggering the animation.