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I had the idea for a PvE campaign system where on the battle for a particular world some random upgrades, from research, may not be available to the player and/or enemy AI due to supply constraints, which is common in the WH40K universe. That could result in a match where the Astra Militarum is lacking Frag Grenades, or the Space Marines unable to build Devestator units. The player would have to manually stage the modded Upgrade files before each match.
Also in the campaign system if the player wins a particular match they could unlock a Tech Tree upgrade that would be available for a future match (i.e. the military success increases prestige points, tracked outside the game, so the player can use a modded file with the upgrade available for the next campaign match).
But I was interested to know if particular Upgrades could be temporarily disabled from the mod files. Thanks.
Yes, exactly which files that'd need to edit would depend on the upgrade. I believe upgrades can be tied to other triggers besides research as well.
Upgrades randomly not being available at the beginning of the game is an interesting idea. The hurdle here is finding a way to randomize it on game start. I haven't found a way to do that, but haven't spent a lot of time looking yet.
Yah the upgrades can be disabled or removed, but like you indicated, I'm not aware of a method to achieve the campaign aspect without manually swapping files between games. I'll let you know if I come across anything.
I'm not expecting you to do that, of course :). Just trying to determine simplest way to restrict the upgrades if the scenario came up.