Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Kurziel 17 7 May, 2022 @ 11:10am
Taking Mod Requests
I'm working on a larger conversion mod to adapt PvE play to fit a particular flavor and style that I want to play. However, I am still learning Gladius modding. To keep me thinking outside the box and to keep pushing the bounds of what I know, I'm taking mod requests.

Just reply to this post and I'll take a look at what you're requesting.

Please note, at this time I don't have the resources to generate new models, textures or audio. If you have the files I can work with incorporating them into the mod as long as they are available for public distribution.

I will look at the feasibility of any request but there is no guarantee of taking the project on.
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Showing 1-3 of 3 comments
GrenadeMagnet6 7 May, 2022 @ 1:19pm 
Hi, I also would like to modify the PvE experience. Is it possible to modify the Tech Tree where particular upgrades are not available?

I had the idea for a PvE campaign system where on the battle for a particular world some random upgrades, from research, may not be available to the player and/or enemy AI due to supply constraints, which is common in the WH40K universe. That could result in a match where the Astra Militarum is lacking Frag Grenades, or the Space Marines unable to build Devestator units. The player would have to manually stage the modded Upgrade files before each match.

Also in the campaign system if the player wins a particular match they could unlock a Tech Tree upgrade that would be available for a future match (i.e. the military success increases prestige points, tracked outside the game, so the player can use a modded file with the upgrade available for the next campaign match).

But I was interested to know if particular Upgrades could be temporarily disabled from the mod files. Thanks.
Kurziel 17 7 May, 2022 @ 1:59pm 
Originally posted by GrenadeMagnet6:
Hi, I also would like to modify the PvE experience. Is it possible to modify the Tech Tree where particular upgrades are not available?

Yes, exactly which files that'd need to edit would depend on the upgrade. I believe upgrades can be tied to other triggers besides research as well.

I had the idea for a PvE campaign system where on the battle for a particular world some random upgrades, from research, may not be available to the player and/or enemy AI due to supply constraints, which is common in the WH40K universe.

Upgrades randomly not being available at the beginning of the game is an interesting idea. The hurdle here is finding a way to randomize it on game start. I haven't found a way to do that, but haven't spent a lot of time looking yet.

Also in the campaign system if the player wins a particular match they could unlock a Tech Tree upgrade that would be available for a future match (i.e. the military success increases prestige points, tracked outside the game, so the player can use a modded file with the upgrade available for the next campaign match).

But I was interested to know if particular Upgrades could be temporarily disabled from the mod files. Thanks.

Yah the upgrades can be disabled or removed, but like you indicated, I'm not aware of a method to achieve the campaign aspect without manually swapping files between games. I'll let you know if I come across anything.
GrenadeMagnet6 7 May, 2022 @ 3:01pm 
Originally posted by Kurziel:
Upgrades randomly not being available at the beginning of the game is an interesting idea. The hurdle here is finding a way to randomize it on game start. I haven't found a way to do that, but haven't spent a lot of time looking yet.
...
Yah the upgrades can be disabled or removed, but like you indicated, I'm not aware of a method to achieve the campaign aspect without manually swapping files between games. I'll let you know if I come across anything.
Thanks for the info. I agree that restricting upgrades would not be possible as a mod in-game. The randomization of missing upgrades would have to occur in a system built outside of the game - basically an application that is able to take the original game files, apply logic to remove certain upgrades based on program criteria, then write out new versions of the game files to use.

I'm not expecting you to do that, of course :). Just trying to determine simplest way to restrict the upgrades if the scenario came up.
Last edited by GrenadeMagnet6; 7 May, 2022 @ 3:01pm
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