Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What you should do first is to remove the clear tile xml. Then implement your own version with your own icons sounds and last but not least some effects.
Bonus is you can do more. Get resources from trees, blow up rocks, etc.
After a quick look through I'm pretty sure this shouldn't be too difficult. It'll be a day or two before I can test it though.
If I get it working I'll publish this bit separately.
I can set the clear tile ability so it can't target tiles with bedrock. This does leave edge cases where ruins with bedrock can't have the ruins cleared by clear tile. Personally, I'm ok with this. I see it being an extreme edge case that you'd care to clear the ruins if it's not going to clear the bedrock too.
Bad news is it looks like the game engine doesn't like the clear tile ability being modified by xml.ext only full xml files. I've triple checked everything, but still possible it's a formatting issue on my side and not a limitation of the engine.
I'll take another look at it this weekend and let you know how it goes.
Patch notes for the march update lists adding cluster mines to the features affected by clear tile. Maybe clear tile and bedrock has changed since you originally posted.
How did you test that, because that's not what I get.
I was spawning in techpriest and datasmith as a tyranid player. So, in my tests the techpriest and datasmith were using the tyranid's clear tile ability, which doesn't clear bedrock.
Using an ad mech player with an extra malanthrope I'm reproducing clear tile clearing bedrock with unmodded abilities.
Good news is my original concept still appears to restrict clear tile's ability to target bedrock.
Let me know if I missed any units with a Clear Tile ability or if you have any problems with it.