Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
(crosshairs.dds and crosshairs-hit.dds )
Publishing a crosshair as a mod is pretty easy - since I made my crosshair recently.
Just start launchpad.exe, put these DDS Files not in source, but in the output folder... and publish it...
After that you need to subscribe the mod in the steam workshop first AND activate the Mod in the NS2 Main Menu in "Mods" first. Before that it won't be activated.
(Can be read up here) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=802509066
If you have questions, just go into the #modding Channel in Discord (https://discord.gg/ZphJK). There are plenty of more experienced guys who can help you.
Using a crosshair without a mod has the advantage that you don't need to reactivate the Mod after every patch, since they're deactivated by default