Homeworld Remastered Collection

Homeworld Remastered Collection

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Find gameplay modifications, ships, levels and total conversions created by dedicated fans in the mod making community here.
desertmomof5 28 Aug, 2022 @ 7:07pm
Working mods
Does anybody know if there's any mods working, or are they all busted?
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Showing 1-7 of 7 comments
Imperator RAD-X 9 Sep, 2022 @ 3:01pm 
To put it into perspective, most of the Homeworld Mods on the workshop are what I will call "bricked". By the term "bricked", I mean completely inoperable - likely heavily unstable or very unbalanced to the point that you will tare your hair out trying to get them to work.

It's not surprising nobody has answered your question since the 29th, considering the patches and updates to the game have potentially damaged the modding community to a point of no return.

Many of the most popular mods have not received updates in the years since the "bricking" patch or update, and since then the Homeworld Remastered modding scene has been on premature life support... except the life support has been turned off.

Only the Complex series, FX, Star Trek and a series of Chinese mods respecting the source material survived. The latter being more alive than their English compatriots, which is both unsurprising but just sad

So yes, at least a very high 80 - 90% of the mods on the workshop are doomed to an eternal sleep. Nothing can be done about them as modders refuse to touch the games since the changes that were made to the game engine in multiple aspects make it a nigh impossibility to work on them.
Last edited by Imperator RAD-X; 9 Sep, 2022 @ 3:03pm
desertmomof5 9 Sep, 2022 @ 6:54pm 
Thanks for the response, even if it's sad news
Macintoy 18 Jan, 2024 @ 1:08pm 
You just saved me a lot of time! Thanks both for asking the question and answering it.
Irish 27 Jan, 2024 @ 8:29pm 
Damn I've been away for years, never heard this. This is very sad news.
Mr.Thi 11 Jun, 2024 @ 12:09pm 
The idea behind the changes back then was in theory a good idea for some sorts of features - and some mods really used them.

But the changes where pretty large for some of the modteams to get used to and adapt with the given time. ... For me at least. (Was working on a EVE-Online mod and had some plans for Nexus: The Jupiter Incident)

But what totally killed modding for me where the changes to the file holding the ships geometry, data and textures - the *.hod-files.

They basically added some sort of DRM mechanism to it, wich encrypted the files, so you could not simply modify existing hods or create your own using this tools. This way you where unable to modify or inspect existing ships with the tools used for years ... without the proper sourcefiles and pipeline get them ingame again.

There where some workarounds but most tools and ways that worked and optimised for years where broken.

I think the (good) intention maybe was to protect modders work, at least in parts ...


But ... There are still a handfull of really good mods out there.
Homeworld Universe
The Players patch (test)
Star Trek
Then those mods by 9CCN
and a lot more like BSG and some other chinese mods.

Just go to the Workshop and sort for "last updated" near your portrait icon.

I think most mods a while after the this big change in about 2016 should at least start and you should be able to run a skirmish. The more complete mods since 2020/2021 could be a bit more ... fixed.

Sadly some older mods are completly or mostly broken with remastered.
SW-Warlords
Babylon 5
Freespace ...

But you may still be able to run them in HW2 original.
See:
https://www.moddb.com/games/homeworld-remastered
https://www.moddb.com/games/homeworld-2


And there are still a few but active modders around.

Edit: Oh .. I see this was from january. ... Well mabe some still find it helpfull or at least nice to know.
Last edited by Mr.Thi; 11 Jun, 2024 @ 12:18pm
desertmomof5 11 Jun, 2024 @ 4:58pm 
I defently find this helpful, thank you for posting it, Mr. Thi! Sadly I'm having troubles even being connected to the internet. When I play a Steam game, my internet seems to just not wanna connect at all
LeviathansWrath 20 Jun, 2024 @ 4:51pm 
Originally posted by Mr.Thi:
The idea behind the changes back then was in theory a good idea for some sorts of features - and some mods really used them.

But the changes where pretty large for some of the modteams to get used to and adapt with the given time. ... For me at least. (Was working on a EVE-Online mod and had some plans for Nexus: The Jupiter Incident)

But what totally killed modding for me where the changes to the file holding the ships geometry, data and textures - the *.hod-files.

They basically added some sort of DRM mechanism to it, wich encrypted the files, so you could not simply modify existing hods or create your own using this tools. This way you where unable to modify or inspect existing ships with the tools used for years ... without the proper sourcefiles and pipeline get them ingame again.

There where some workarounds but most tools and ways that worked and optimised for years where broken.

I think the (good) intention maybe was to protect modders work, at least in parts ...


But ... There are still a handfull of really good mods out there.
Homeworld Universe
The Players patch (test)
Star Trek
Then those mods by 9CCN
and a lot more like BSG and some other chinese mods.

Just go to the Workshop and sort for "last updated" near your portrait icon.

I think most mods a while after the this big change in about 2016 should at least start and you should be able to run a skirmish. The more complete mods since 2020/2021 could be a bit more ... fixed.

Sadly some older mods are completly or mostly broken with remastered.
SW-Warlords
Babylon 5
Freespace ...

But you may still be able to run them in HW2 original.
See:
https://www.moddb.com/games/homeworld-remastered
https://www.moddb.com/games/homeworld-2


And there are still a few but active modders around.

Edit: Oh .. I see this was from january. ... Well mabe some still find it helpfull or at least nice to know.
woot i get a mention =)
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