Age of Wonders III

Age of Wonders III

Community Made Maps & Campaigns
Welcome to the Age of Wonder III Workshop. The place on Steam to get and share handcrafted scenarios, epic campaigns and mods that implement little tweaks to full game overhauls.
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madocs 28 Sep, 2022 @ 6:05pm
Remembering which cities have special build structures - ??mods or tricks
How do people remember which cities have the structures that give bonuses like stables of spring, or ?soul temples, or structures that give certain unit production bonues?

I have one city for example with the 2 pikemen bonues (eg a spire and something else), where I produce pikemen primarily.

Instead of having to constantly go into the buildings already built and scrolling through, is there an easier way to remember? Maybe renaming a city with a code?
What do people do?

Is there a mod that shows what's there? (ie. like the city spell buffs that come up on the side in the city view)

TIA
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Showing 1-4 of 4 comments
pipo.p 2 29 Sep, 2022 @ 8:58am 
Old school pen and paper!
madocs 29 Sep, 2022 @ 1:03pm 
Yes I wondered if you could add the build icon to the city enchantment list to help see whats there... a bit like the crypt.

I might have to look at modding... Gah! I just don't have the time to do that... anyone with thoughts on how to do it, let me know if you can.
pipo.p 2 29 Sep, 2022 @ 3:25pm 
Ah this, I thought you want a city development planifier.
I'm not a modder, but I'd bet this is definitively doable, as some MCU already add city enchantments, like the crypt as you say.
Each MCU ought to be modded to generate its own "dummy" enchantment,and said enchantments ought to be defined (icons could be the same as MCU).
MCU: Magic City Upgrade
But wouldn't this somewhat clutter the screen in case of a siege?
Last edited by pipo.p; 30 Sep, 2022 @ 1:10am
madocs 29 Sep, 2022 @ 4:01pm 
It could clutter the screen... if you could disable it in battles you'd be fine.
And usually you only have 2 or maximum 3 structures in your domain that would apply a unit bonus.
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