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Otherwise you either make your own port or forget about them. It's not worth using mods from nexus at this day and age, plus a lot of them have been ported already.
Just curious but what old mod were you wanting to use?
Mainly it were just some ""QoL"" mods like the one that unlocks all of the battle symbols, also I wasn't sure if steam workshop's "unlimited passives" is better than "free passives" from nexus
I'm sure there isn't much QoL stuff to offer on nexus now. Workshop already got more than 10 of them, including old ones like the yesod floor optimization and NoGrind, but the best one is the changeable Mass Attack target mod
For tweaks (choose what you want)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807713703
For pure QoL
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2803307612
Again, it's not worth sticking to nexus mods. Your only way is in the earlier post I mentioned.
By the way, BaseMod for Workshop currently has a safeguard functionality against such issues - it makes the game simply ignore nonexistent Symbols instead of breaking. And in the (hopefully near) future, it will implement a LorId indexing mechanism for custom Symbols, so that new mod authors won't have to check every other mod for possibly conflicting numerical Ids.