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Go into Basemod's dll folder (Mods\2603522001\Assemblies) and copy 0Harmony and all files starting with Mono to the offending mod's dll folder (Mods\2870870361\Assemblies). That should fix it.
Here's Player.log after I uninstalled the mod, reinstall BaseMod seems not changing it.
https://pastebin.com/E7vPzwb6
Do I tried to reinstall every other mods or I've already broke something else?
Anyway, I deleted most of the files both vanilla and workshop and redownloaded them through Steam to make sure they were clean as before I messed with the file.
But BaseMod still not working after that, it seems that System.MissingMethodException: Mono.Cecil.MethodDefinition MonoMod.Utils.DynamicMethodDefinition.get_Definition() is the problem now.
Player.log: https://pastebin.com/bbKDSnF1
Thanks for the reply and answer.
Library Of Ruina\LibraryOfRuina_Data\Managed\BaseMod MonoMod.Utils is in that BaseMod, but this is through a shortcut, did that matter?
Another thing you can try is to start the game once while disabling everything other than Basemod (no need to continue, you just have to get past the mod menu and into the main menu), then restart and enable the rest back.
Also, are you using the most recent version of the game?
I tried enable only BaseMod and that went normally, but after enable other mods back it still have the same error log and BaseMod back to not working, I guess I'll need to trying the mods one by one now?
Player.log with other mods enable: https://pastebin.com/dPvMKpFp
ModSetting.save: https://imgur.com/a/q3vsNuv
ModSetting.save is just look totally same, and I notice you want filehost instead of text after I upload these, I'll trying that next time.
Did I break BaseMod or just the update did it, I want to know can I still adds new mod from workshop?