Library Of Ruina

Library Of Ruina

Library of Runia Workshop
Custom Head WorkShop_TEST
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LoreJelly 2 Oct, 2022 @ 5:08am
i need help
so for reason my game crashes when a labrarian at the floor of history rolls a counter dice
Heres the deck im useing for the nugget:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870362777
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870362854
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870362966
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870363038
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870363418
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2870363473
also if i remember correctly, the passive and the cards are from the burn boy mod, the librarian of death mod, The ego phlip mod(the one Alyssciel helped to translate), Alternate timeline mod, and the City wide revolt mod, aloung side 2 mods that add boss pages.
also also im getting this error so i might as well post it along side this if its cousing the problem:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869903383
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869903299
so if anyone can help i would be grateful!
(also if your asking how i know all the mods that the passives come, when your always trying to improve the deck you kinda just remember the pages)
(also also also this does not happen to any other of my librarians, just that one)
Last edited by LoreJelly; 2 Oct, 2022 @ 5:13am
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Showing 1-6 of 6 comments
Cyaminthe 21 2 Oct, 2022 @ 3:57pm 
Regarding the crash: check AppData\LocalLow\Project Moon\LibraryOfRuina\Player.log first, it contains logs for errors that happen during the game.
Regarding the other error: I've already commented on it here (it might even be the same mod): https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3371531430936220661/?appid=1256670#c3371531430937781209
LoreJelly 3 Oct, 2022 @ 11:06am 
Originally posted by Cyaminthe:
Regarding the crash: check AppData\LocalLow\Project Moon\LibraryOfRuina\Player.log first, it contains logs for errors that happen during the game.
Regarding the other error: I've already commented on it here (it might even be the same mod): https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3371531430936220661/?appid=1256670#c3371531430937781209
So i found this error:
Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <437ba245d8404784b9fbab9b439ac908>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
at BaseMod.LocalizedTextLoader_New.LoadBattleDialogues_MOD_Checking (System.IO.DirectoryInfo dir, System.Collections.Generic.Dictionary`2[TKey,TValue] dic, System.String uniqueId) [0x00068] in <7b39024850714e9a94e507a4e1c97abf>:0
at BaseMod.LocalizedTextLoader_New.LoadBattleDialogues_MOD (System.IO.DirectoryInfo dir, System.Collections.Generic.Dictionary`2[TKey,TValue] dic, System.String uniqueId) [0x00001] in <7b39024850714e9a94e507a4e1c97abf>:0
at BaseMod.LocalizedTextLoader_New.LoadModFiles (System.Collections.Generic.List`1[T] loadedContents) [0x00189] in <7b39024850714e9a94e507a4e1c97abf>:0
idk what mod could be causing this
LoreJelly 3 Oct, 2022 @ 12:03pm 
update found out wicht mod crashes my game on counter dice roll, but now the game is crashing on start of the next scene.
LoreJelly 3 Oct, 2022 @ 12:48pm 
Originally posted by Flara_lol:
update found out wicht mod crashes my game on counter dice roll, but now the game is crashing on start of the next scene.
nope nvm, still crashes when trying to roll counter dice, crash.txt didnt work, and i dont think the error about the translation is worth even trying to troubleshoot
Cyaminthe 21 3 Oct, 2022 @ 3:03pm 
Originally posted by Flara_lol:
nope nvm, still crashes when trying to roll counter dice, crash.txt didnt work, and i dont think the error about the translation is worth even trying to troubleshoot
The translation can be troubleshooted quite easily: check your mods folder (for workshop it's steamapps/common/workshop/1256670), check which mods have a Localize/[language]/BattleDialogues folder with files in it, and check if any of these files lack a <GroupName> node inside.
Does the crash leave no other errors in the log? If so, could you please list all dll-including mods you have installed?
LoreJelly 5 Oct, 2022 @ 11:02am 
update: labrarian is fixed now, Da'at floor here i come
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