Half-Life: Alyx

Half-Life: Alyx

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June 5 Jul, 2022 @ 6:57pm
Porting old hammer maps to S2
Anyone got a good tutorial to follow regarding this topic?
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Showing 1-4 of 4 comments
Lucky MaveriX 29 Jul, 2022 @ 12:54pm 
also interested
GammaGoose 9 Sep, 2022 @ 4:23pm 
Apart from the obvious of converting the textures and models to source 2 format. Sounds like converting the vmf can have a few extra steps. This is what I could find : https://developer.valvesoftware.com/wiki/Half-Life:_Alyx_Workshop_Tools/Importing_Source_1_Maps . https://m.youtube.com/watch?v=NDr3IbRlA4I and https://m.youtube.com/watch?v=3CgoCSRIGqI if you want to convert the maps to objects.
For the programs I would definitely get comfortable with Blender and VTFEdit if you aren't already. I could have also sworn at one point source 2 had a way of converting source 1 models and textures really easily but I'd check the source dev wiki for that
zer0-eX 1 9 Dec, 2022 @ 12:18pm 
First of all you need BSP decompiler, I found one as ' BSPSource', which decompile old bsp map files into `.vmf` files (which is valve map files), then you just need to open HLA hammer and import old map file into HLA game
zer0-eX 1 9 Dec, 2022 @ 12:19pm 
However, there also would be need to port all old-format texture and old-format models, to make it work, and there is a more difficult process than just port map itself
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