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One other way you could do it (possibly a bit more complicated though) is to use a button to "generate" picksble notes with hints drawn on them. Setting it to work a fixed number of times and in a specific order would be a bit complex, but definitely doable. The result would be more like the base game hints work, as opposed to using the puzzle pieces in the editor. I do think if your level is pretty long or complex though, the puzzle element walk-throughs give you a bit more thorough flexibility.