Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Keep Modding and Nobody Explodes
Welcome to the Keep Talking and Nobody Explodes workshop! Try out new modules, rooms, sounds, models, and more! Or try your hand at creating mods of your own using our modding tool kit.
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Toadofsky 16 Oct, 2016 @ 7:39am
[Mod idea] Loose batteries
If the bomb rotates too much, batteries could fall out and indicator lights could toggle until batteries are re-inserted. Probably easier said than done.
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Showing 1-6 of 6 comments
ninz 17 Oct, 2016 @ 10:43am 
Great idea! I tilt the bomb a lot, so this would be like a super annoying needy module. +1.
McDude73 2 17 Oct, 2016 @ 9:59pm 
It is really something to consider, but how are you going to put the batteries back on though?
ninz 18 Oct, 2016 @ 8:12am 
Originally posted by McDude73:
It is really something to consider, but how are you going to put the batteries back on though?
Probably have to put the bomb down, and look around for the battery, and if you are unlucky, they may land on the floor, requiring extra work.
Paramocks 2 Jan, 2017 @ 4:22pm 
+1
"Alright, lets see, lets see all around this bom-"
"What?"
"Sorry, the batteries fell, let me just grab em.."
"Alright, good."
"Oop, batteries again."
"Stop shaking the bomb!"
Raf 17 Jun, 2017 @ 6:20pm 
I like it. Maybe that could be the form of a needy? Just make sure not to make it TOO frequent, or it could get excessive, especially on double decker bombs and such.
TheOneTrueEwok 20 Jun, 2017 @ 10:16am 
You could have it attatched to something like this
https://cdn.instructables.com/FL1/XYOU/HD4VHR8D/FL1XYOUHD4VHR8D.RECT2100.jpg

So the batteries do not fall completely out but hang partially disconnected or something. Might be easier to code.
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Showing 1-6 of 6 comments
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