Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Keep Modding and Nobody Explodes
Welcome to the Keep Talking and Nobody Explodes workshop! Try out new modules, rooms, sounds, models, and more! Or try your hand at creating mods of your own using our modding tool kit.
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Mod Request: Easier/Kid Friendly/Teaching Mods
I just picked tis up after watching some player videos and I'm looking forward to trying it with the family. I'm sure my 14 yo will get a kick out of it, but I think it will be too frustrating for my 8yo.

If anyone is looking for mod ideas, I'd love to see some that would be more accessible for younger players. Having more straight-forward defusing instructions would be one step in that direction. Other ideas are to basically crib from other learning software and use things like pattern recognition, math facts, simple logic puzzles, etc. For the younger set it could even be as simple as shapes and colors.

Not that I want to make this an educational game just want to have challenges reasonable for younger kids.

I suppose that it could even be something other than an explorsive bomb and maybe a stink bomb or large water ballon bomb for kids or parents that might be bothered by that sort of thing.
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Showing 1-8 of 8 comments
Mock Army 6 13 Aug, 2016 @ 4:07pm 
Can you flesh out each module a bit more with the rule set for disarming and such? That would make it a lot easier for someone else to implement.
clutterArranger 3 13 Aug, 2016 @ 4:24pm 
Idea is pretty neat. I'd like to help on a project like that.
Callisto Bold 14 Aug, 2016 @ 4:40am 
Originally posted by Mock Army:
Can you flesh out each module a bit more with the rule set for disarming and such? That would make it a lot easier for someone else to implement.

Are you asking for a description of what the modules would look like and/or how the manual pages would read? Since it only just occurred to me, I haven't given it a lot of thought, but I'll think on it and post an idea or two.
Callisto Bold 14 Aug, 2016 @ 5:27am 
Perhaps the first thing to do would be to use existing modules and make them less challenging.

Keypads for example - the challenge there is that the symbols are unfamiliar to most people and are similar enough to each other to make describing them confusing. Simply changing the symbols to numbers, letters, geometric shapes, or easily recognizable symbols (e.g. car, house, cat, star) would make that more accessible to the youger set.

Morse code: instead of a word, could just be one letter and instead of a frequency, it could correspond to a simple channel number. This could also ramp up in difficulty (i.e. two letter words, three letter words)

Who's On First: the challenge comes from the need to communicate with words that have similar sounds, spellings, meanings - or words that you might use in to communicate with players. Those could be changed to less similar words. (e.g. frog, sun, hat chair). A good source for this would be a list of what are known as 'sight words'.

Those are some quick examples that come to mind. Upon reflection; since these use existing modules, they might also help more casual players learn some of the mechanics and ramp up to the more challenging, existing modules.
Mock Army 6 14 Aug, 2016 @ 7:02am 
Simplifying the existing modules would be good but the mod kit doesn't have that ability. A simple keypads module is doable since the mod kit has those models. The other modules aren't included though. Modders would have to recreate the models, which might not look exactly the same.

I like the idea of modules from the community though. So if we all come up with some simple module ideas, we could create a github repo and get together making these. It would be a great opportunity for those that want to start modding but haven't used Unity or C# before.
Heathen 27 Jan, 2017 @ 12:13am 
I came here to make a similar comment. My young son wanted to have a go at KTANE, but it was way too hard for him. It would be great if there were less-mindbending modules that he could enjoy.
Raf 17 Jun, 2017 @ 6:15pm 
Interesting suggestion. while I can't make mods, I like the idea.
Panurge 24 Jun, 2017 @ 10:20am 
I also came here to make this same suggestion! I teach a small class of kids with behavioural and emotional difficulties and find games are an excellent way of helping them engage with learning. I especially like to use games that promote good communication and teamwork and would love for them to be able to play this one!

(I'm also a professional writer and games designer so if anyone does take a crack at this and needs a hand with those aspects, please hit me up!)
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Showing 1-8 of 8 comments
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