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For example, in 'XComStrategyTuning.ini' you'll find the line:
FieldTeamRankCost_Intel[2]=120
Which sets the initial cost of a rank 3 field upgrade.
Slowing down assembly(research) times is definitely also possible this way. I'm not sure if you can modify difficulty scaling in the way you want or not, you'll have to look around.
You probably can't make breach abilities available in regular combat without editing the game's script files. Which you need to download the SDK for, and have (or being willing to learn) some basic programming skills. The game is built off the same scripts as XCom2, and more generally 'Unreal Script' because it's built with the unreal engine, if you're looking for tutorials.