X4: Foundations

X4: Foundations

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Sky Wizard 15 Aug, 2022 @ 4:52pm
Mod Request: Cheaper scrap processing/recycling
To keep the rant to a minimum, one scrap processor and one scrap recycler use 182 thousand energy cells per hour. This is obscene. No other factory set up uses anywhere near this amount of energy.

My request is to reduce the cost by a factor of ten. 18 thousand is still higher than other factories, but this is more bearable.
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Showing 1-4 of 4 comments
Bozz 💀 16 Aug, 2022 @ 8:57am 
it would be way too OP if it did not eat all those energy cells, also it kinda comes from avarice and that systeme has no probleme to produced millions of ECs .

considering the amount of wrecks you can recycle, there would be no interest to build any other proudction module for claytronics and hull parts
Last edited by Bozz 💀; 16 Aug, 2022 @ 8:58am
Sky Wizard 16 Aug, 2022 @ 10:39am 
So your argument is that the system is fine if you have access to the OP energy cell production system?

Indeed. If i were to buy the avarice dlc, I would only need 1 solar cell to power the operation.

Needing only one solar cell is FINE by your logic, so long as it is tucked away in one particular system?

Interesting logic, but I do not subscribe to it.
Bozz 💀 16 Aug, 2022 @ 2:13pm 
Originally posted by Sky Wizard:
So your argument is that the system is fine if you have access to the OP energy cell production system?

Indeed. If i were to buy the avarice dlc, I would only need 1 solar cell to power the operation.

Needing only one solar cell is FINE by your logic, so long as it is tucked away in one particular system?

Interesting logic, but I do not subscribe to it.

not like your logic is better and honestly you have to build 9 energy cell production modules to operate it properly it's not the end of the world.

It's just that in order to produce Hull Parts and Claytronics (specially claytronics) you need a lot more complex stations that cost a lot of money to build and you need a constant flow of raw ressources to operate those stations (so you need lots of miners) in comparison the scrap processor only needs energy cells and a few manticore... Make it cheaper and why the hell would you be building the normal claytronics and hull parts production modules ?

there needs to be a downside which is the energy consumptiom
Last edited by Bozz 💀; 16 Aug, 2022 @ 2:14pm
Sky Wizard 17 Aug, 2022 @ 2:27am 
It's 18 energy cell production modules actually. And even without the energy cost there's already two "downsides" to the scrapping mechanic compared to the normal production.

First, it requires wrecks. which aren't everywhere, in fact they can only be reliably found in a few systems, compared to ore and methane which are abundant across the galaxy.

Secondly, it's riskier. where's there's wrecks,there's hostile action. All it would take is for a K to single out your tug and your down equipment which cuts into profits, and experienced crew which costs time.


Or, you know I could just make a hull factory, staff it with a large miner and forget they exist because nothing can touch them.
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