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The lore of the game describes how the Battlemech became the go to vehicle for ground combat as they were superior to vehicles in every way.
Plus battletech is more then mechs. In lore tanks don't do as well but they are still a major threat in combined arms.
For instance have fast strike hover tanks act as a hammer to pound the enemy forces into the anvil of your mechs. Or use heavier tanks as an wall(tanks have just as much of not more armor/hp then mechs, that's why I use mods that have accurate vehicles from tabletop and such) tanks have a place and are worth it. Mechs steal the show yes but you have to give credit where credits due.
Mechs are not simply killed by stopping on them vehicles are.
Vehicle were added as an afterthought - they even had to change TT rules to make vehicle more survivable - the old rules simply hitting a vehicle with any weapon had a reasonable change of killing it - the number of dice rolls required to kill a mech out right (save an AC20 to the head) pushed up the odds
From Sarna - A basic premise of BattleTech is the evolution of the BattleMech as a superior war machine. Driven by human pilots with the help of neurohelmets, 'Mechs are gigantic humanoid walking tanks that imitate human movement patterns which makes them easier to control (as they can be used like superlarge battlesuits) and supposedly gives them a significant advantage in mobility and versatility over other vehicles.
Vehicles are TOTALLY inferior to mechs and are used as second line troops or where the cost of mechs prohibits their i purchase
Again from Sarna - The BattleTech universe in its early stages was heavily influenced by easily recognizable (and intimately familiar) staple concepts from the fantasy genre including
feudalism (the Successor States with their established hereditary nobility),
knights errant (MechWarriors) and mercenaries,
"magic" (LosTech gadgets that are not understood anymore) and
a mysterious and powerful church (the ComStar order).
As the setting evolved and the storyline progressed, these concepts were gradually diluted and played down, in part because of changing ownership and production and writing staff. By the time of the Jihad era, the overall style had changed to more of a typical hard and "gritty" science fiction setting with well-understood technology, shady megacorporations and large-scale warfare with all its technical and social implications instead of the previous ritualized warfare. The previous black-and-white setting gradually evolved into a "shades of gray" setting where no single faction could be described as either good or bad.
While a plethora of alien flora and fauna are used to give an exotic feel, sentient Aliens are notably absent from the BattleTech universe (except for an isolated case) and play no significant role. The fiction works on the premise that man is his own worst enemy.
Although by nature a violent universe, graphic violence in BattleTech is largely restricted to objects and typically depicts war machines in combat, with ruins and wreckages in the background. Human suffering is rarely shown directly. However, recent stories from the Civil War era onwards tend to shift the focus on the price of perpetual battle to some degree.
I have talked to several people in the community, they all agree vehicles, fighters, battle armor, and infantry have a place. it is part of battletech whether you like it or not
It might not be unreasonable to be able to spend negotiating points for some support from purely AI-controlled vehicles, though, as a supplement to the sometimes-available airstrikes we can also get.
i agree that they are the stars. i still want to drive a tank, would be fun.
just let people have fun dude.
you are the only person i have met that hates combat vehicles and the likes. just chill.