Duke Nukem 3D: 20th Anniversary World Tour

Duke Nukem 3D: 20th Anniversary World Tour

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The home of Duke Nukem 3D: 20th Anniversary World Tour workshop maps from the passionate members of the Duke community.
[BUG Report] Maps crash in classic renderer, or saving in windowed mode
I'm noticing lots of reports of workshop maps crashing if not in "true 3D" mode, a couple examples being my map Groovy Street, and other maps like Forever Doom.

Happens to me too, and another bug is the game crashing if saving in these maps while in windowed mode. So pretty much, they only work properly in True 3D rendering, and in fullscreen.

There will need to be patching to get World Tour fully compatible with most user maps out there. Would also be good to have a visibility slider option, since some of these user maps end up darker than intended.

Also for the record, skyboxes seem to be broken in old user maps. The new skyboxes are great, but ideally the old ones could still display also.
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Showing 1-4 of 4 comments
fickó 13 Oct, 2016 @ 5:58pm 
The Quake map doesn't crash for me, but it has a number of visual bugs instead, sprite bridges aren't rendered correctly in original mode, and the sky changes color when switching between true 3D and original graphics.
Fernando 42 14 Oct, 2016 @ 7:33am 
Strange indeed, as I've played my map 'University' in its entirety and it didn't crash at all. It is quite suspicious that after the update user maps are crashing with no apparent reason other than to make players use the True3D render engine. I know I'm speculating but I hope I'm mistaken.
It was happening before the update as well. Another map that crashes in classic mode for example is Stadium remake by Davox, every map I've tried crashes when not in True 3D mode, or when saving in windowed mode. And I see comments on several maps about it as well.
Noldor Ranzou 121 15 Oct, 2016 @ 4:20pm 
The game also crashed when testing In The Pit map (DM). I really hope these kind of bugs get fixed as soon as possible.
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Showing 1-4 of 4 comments
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