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The sliders also often cover whatever number is on them when you use them. The numbers are BRIGHT blue just like the slider itself. Who thought this was a good idea?
* The incremental value for the sliders is annoying as hell, especially when you want to for example make a pattern bigger. You only have like 1 cm of space between the default value and the max size, yet the right side has a broad space for you to decide how small something should be. Why isn't the default the middle point?
* We can't disable post processing FX and other stuff, which along with the inability to see our weapon in first person view means we're never fully aware of HOW the weapon truly will look like until we use a mod for it. I found it the hard way when I made my first 3 platinum weapons and around a month later gave that mod a try. They looked BLACK from my POV due to how the gradients were made like. I ended up fixing all those gradients but the weapon ended up looking worse in the workshop screenshots in the process. This is unavoidable in certain type of gradients like chrome and gold.
* With that said, I found Meltdown to be the most neutral place to take screenshots of the weapon skins in-game. The spawn point has a very good lighting source and doesn't paint you in any weird color (Like the blue lighting in the screenshots section does).
* Talking about the screenshot section. The weapon bobbing is ♥♥♥♥♥♥♥ annoying for when you want to take comparison pictures of the weapon quality. You also don't have full freedom of movement, you're limited to rotation and zooming.
* Zooming and quality sliders need to be tweaked in general. I want to be able to zoom in more in order to align stuff and the sliders should have a preset option so I can instantly move the values to its 5 different skin qualities. Not everyone knows the actual values.
* If allowing us to edit textures in-game in real time is impossible then allow us to at least extract the textures of a weapon or a part. It's no secret that the people who extract them have a HUGE edge when it comes to editing. I simply cannot be bothered to do so (Or if I do, then I'll need to know which texture is for what and I'll give up eventually anyway) and I don't want to bloat my HDD even more by having to extract all the game textures just to have them at hand.
Many parts have different texture sizes than the default 1024x1024 we use if we follow the workshop guide and using the wrong size often results in parts of a pattern showing in spots where it shouldn't.
* About mirroring. Letting us use more than one sticker on the same part is cool but they don't replace patterns. We need to be able to have more than one pattern on the same part too.
For example an AMCAR skin I was testing on:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=764002617
*Note the lower body wasnt 1024x1024 so I had to edit it by hand (still looks ok)
Oh, Rednav already talked a bit about it xD
EDIT:
Ah, now thing is... like the 1024x1024 thing I talked about stickers/patterns are pretty much layered onto the texture itself so if you wanted a mirror option you would most likely mirror onto parts that you didnt want to draw on and have a sketchy skin
As much as i want that, i am pretty sure that it's not possible because of the weapons mods. You can add so much ♥♥♥♥ on your gun, you would have to edit EACH of the texturefiles. We would never see a Car-4 skin again...
CS:GO or Killing Floor 2 supporting that, because you can't customize the guns.
I can udnerstand why OVKL choosed this method and i am totally fine with it.