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In your trigger, after giving the "Move To" order, try also ending the current team round. That should advance to the Civilian "team" and give your actor a chance to move. (If you have multiple teams active, you may need to end multiple turns.)
You might need to also set the character in Passive mode; that will let them move simultaneously with other characters. If you don't, then they'll move in between the times when your PC is moving.
Try a simple test: If you only need to move the player character one space (click space adjacent to the PC) before the other actor starts running around, End current actor turn is probably what you need.
I've had bad luck using the on conversation end... what I usually do is create a trigger event "convoBossEnd" and an associated trigger" onConvoBossEnd" then, when the last node of the conversation is displayed use System > Fire event after delay [convoBossEnd] with delay = [0] (I always use "fire event after delay" even if there is no delay because it makes it easy to add delay if needed.. for example if something seems weird, try delay = 0.01, to make sure that the event fires after any other stuff going on, like the convo)