Shadowrun Returns

Shadowrun Returns

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Scratch 4 28 Sep, 2014 @ 2:17pm
CharacterScaleAmount doesn't seem to scale actors at all
CharacterScaleAmount seems like a great feature, but I have been unable to get it working in my UGC.

Has anybody got this working? What is the trick?

Things I have tried: (in addition to following the guide here: http://shadowrun-returns.wikispaces.com/Character+and+Equipment+Sheet+Scaling)

- Verified Game and Editor version is 1.1+ (I have DMS and Dragonfall, using original editor, not director's cut verison)
- Actors on team Lonestar
- Actors on custom team (both as neutral and enemy to player)
- Actors spawning on map start
- Actors spawning via triggers
- Various Lonestar actors (captain, pistol, etc.) of varying starting difficulties (Lv1, Lv2, etc.)
- Ghouls of varying starting difficulties (Lv1, Lv2, etc.)
- Verified that for each actor Scale Character sheet is enabled (checked)
- Verified that I have set the story variable CharacterScaleAmount
- Even tried setting scene variable for CharacterScaleAmount also
- Tried various values for CharacterScaleAmount story variable, including hardcoded 0-5, setting value via a trigger before spawning actors, etc.

Any help is greatly appreciated. I'm just trying to bring the community a great new UGC :)

For now I've begun implementing my own actor scaling procedure, but I would prefer to use the 'best practice' method if possible.

Thanks!
Last edited by Scratch; 28 Sep, 2014 @ 2:21pm
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Showing 1-2 of 2 comments
cirion 3 28 Sep, 2014 @ 5:06pm 
It is possible! But very sparsely documented.

Double-check the version of your game and editor; I think the latest is 1.2.7.

The main thing to check: unfortunately, it seems like the "Scale Character Sheet" attribute isn't read when you launch a scene directly from the debugger. You need to actually publish the content pack locally, then start a campaign. I have no idea why this is.

The built-in Lonestar character sheets should be set up properly. If you are creating your own character sheets, make sure that you're capitalizing the "L" in the "_Lv1" part of their name.

Everything else you're trying looks correct, so hopefully that will do it. Good luck!
Scratch 4 28 Sep, 2014 @ 6:23pm 
Thank you for the quick reply!

That was it, I had only been launching from debugging before - I published content pack locally and played it and it does work. I got some some Ghoul_Lv1 actors to spawn as level 5. Thanks!
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