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Add onto that the peacock rare resource (another 10% increase) and the Colossus wonder (a 50 pop increase) and you've got yourself a super charged nation with approx 5-600 units (too lazy to do the math lol).
Open the file with Notepad. To change the population limit you have to find and modify the following lines:
<POP_CAP entry0="25" entry1="50" entry2="75" entry3="100" entry4="125" entry5="150" entry6="175" entry7="200 pop cap"/>
The entry0="25" is the base population limit that you start each game with. The values after that are the limits which become unlocked through military research (e.g. entry1="50" is what you get for researching the 1st Military tech at the library).
<MAX_POP_LIMIT value="300 pop cap"/>
This is the maximum population limit which can be reached beyond the normal cap through e.g. wonder bonuses, race bonuses or rare resources. It's advisable to set this 100-200 points higher than the highest (entry7) researchable cap.
<CATEGORIES id="poplimits" title="Population:">
<CATEGORY name="50 ">
<DATA>50 </DATA>
</CATEGORY>
<CATEGORY name="75 ">
<DATA>75 </DATA>
</CATEGORY>
<CATEGORY name="100">
<DATA>100</DATA>
</CATEGORY>
<CATEGORY name="125">
<DATA>125</DATA>
</CATEGORY>
<CATEGORY name="150">
<DATA>150</DATA>
</CATEGORY>
<CATEGORY name="200">
<DATA>200</DATA>
</CATEGORY>
</CATEGORIES>
These need to be changed to match the values you defined for the researchable caps in the first line (e.g. both instances of the value "200" should be changed to what you defined for entry7 earlier).
Don't forget that you'll probably have to restore the original rules.xml if you want to play multiplayer.