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https://developer.valvesoftware.com/wiki/Destinations/Adding_Sound/Soundevents
Steer clear of the ambient_generic entity. Instead you can use the point_soundevent entity.
If after following the guide linked above, and using point_soundevent instead of ambient_generic, you still have issues, let me know and I'll reply asap.
Note that Ambient_Generics work fine... I'm an old source developer so will stick to what I know unless someone can give me good reason to use the new entity...
Some good advice here!