Banished

Banished

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Old Peoples Home
Hey community,

Do citizens get "married" again after their husband/wife died by accident?
I noticed that my citizens do not get "engaged" again after their partner died even if they are young. In a specific example one of my people died in the quarry and his former wife (age 25) kept on living alone in her house, which leads me to my next problem:
I am pretty annoyed by the fact that old citizens block houses by living alone in them, forcing me to constantly build new homes to make sure my population level stays the same. I can understand that new homes are required to a population growth, but even if I want to keep my population on the same level, I need to build new homes for them, because many of my houses are blocked by alone-living old people.

Is it possible for someone to create a mod, that sends old people, who are living alone, in a old peoples house? I know this is harsh, but it's necessary to make sure that new families can live in the blocked houses.
Maybe the boarding house would suit that task?
They way I imagine this to work is this:
If someone above the age of 50 is living alone, without kids and widowed, he/she gets automaticly send to the old peoples home, "cleaning" his/her house and make it inhabitable for young citizens so they can start their own family.
At the same time people younger than 50 years go looking for a new partner to start a new family with.
At the same time it would be important that young people, whos partner died by an accident, get remarried to someone else, who is single.

I really don't know, if something like this is even possible to achieve with a mod, but I really hope that someone is willing to give it a try.
Unfortunatly I have absolutly no clue how to mod this game, otherwise I would try it myself.

If my english is not perfect I would like to apologize upfront.
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Showing 1-4 of 4 comments
Goweigus 5 Aug, 2016 @ 3:01pm 
Bumping with question: Is there a mod out there that lets you control who pairs up or moves into a house? I want to minimize the inc..inbreeding
Last edited by Goweigus; 5 Aug, 2016 @ 3:01pm
Vrayna 6 Aug, 2016 @ 1:40am 
Can't be done. The modkit doesn't let modders touch the AI, which is what calculates who moves in with whom.

And An old people's house is impossible to make too. The closest woark-around is to make a Boarding House, marking the oldie's house for destruction so he moves in there, and then cancel the destruction. If you're really lucky a new couple will move in before he claims back his house.
Mr.SaltySaint 7 Aug, 2016 @ 2:25am 
That's unfortunate.
But I will try your idea. Maybe it works.
Vrayna 7 Aug, 2016 @ 3:53am 
Sometimes it does, sometimes it doesn't. Depends on the order in which the AI recalculates housing needs. If it spots the "I want to move out" yong adults first, they get the house. If it spots the poor old guy living in the boarding house, he'll grab his home back.

In the end, if you're managing to stuff several oldies in the boarding house, it will be getting increasingly difficult to get that trick to work as statistically you'll have more and more people in there wanting a real home.
I find it simpler to just build a new house for the fresh couples directly and let oldies keep theirs :P
Last edited by Vrayna; 7 Aug, 2016 @ 3:54am
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Showing 1-4 of 4 comments
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