Black Mesa

Black Mesa

Black Mesa Workshop
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Laxhoop2525 16 Nov, 2022 @ 3:24pm
Mod to open that one door in Surface Tension?
In Surface Tension, on the map where you find the ammo mother load, before fighting a bunch of soldiers, aliens, and then killing a tank, I've always found it stupid how there IS a door that would let you go back to the ammo room after you jump down the hole, just like in the original game, but Black Mesa turned it into a texture, rather than just having it be a real door. Why? It's so stupid, just let players circle back, if they notice the door.

Anyways, I noticed that the Character expansion mod actually changes this, and turns it into a real door, however, I uninstalled that mod because it lied to me about only adding new NPC varieties. Also, its fat security guards looked too doofy.

Anyways, I've been looking for a mod that solely changes this one thing, but can't seem to find anything. Anyone know anything?
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Which map is it exactly? can you give me the map file name? Also, a screenshot of where the door is would help.

I've been thinking about trying to recompile the game using the raw map files that were provided (it's a Steam workshop download) just to see if there are any differences. This would be the perfect thing to practice doing.

Only major issue I could see happening is that there might need to be a loading zone.

You can get the name of the map by typing the word
status
into the console.
Last edited by Define Brackish Water; 16 Nov, 2022 @ 8:35pm
Just Chill 17 Nov, 2022 @ 1:01am 
Originally posted by Laxhoop2525:
Anyways, I noticed that the Character expansion mod actually changes this, and turns it into a real door, however, I uninstalled that mod because it lied to me about only adding new NPC varieties. Also, its fat security guards looked too doofy.
Thanks for noticing this.

I've used this mod either in my June playthrough and the game felt pretty awesome.
Yet I wasn't sure what exactly got enhanced by BMCE and the Chapter Overhauls, but this seems to be one good addition.

I agree that weapons clipping into the stomach of stronger security guards look a bit goofy, but I still would not bodyshame them. ^^
Laxhoop2525 17 Nov, 2022 @ 8:27am 
Originally posted by Define Brackish Water:
Which map is it exactly? can you give me the map file name? Also, a screenshot of where the door is would help.

I've been thinking about trying to recompile the game using the raw map files that were provided (it's a Steam workshop download) just to see if there are any differences. This would be the perfect thing to practice doing.

Only major issue I could see happening is that there might need to be a loading zone.

You can get the name of the map by typing the word
status
into the console.
The door on the side that leads back to the ammo cache is:

bm_c2a5f at: -587 x, -1826 Y, 256 Z

And the same door, on the side where you sould be able to open it, is:

bm_c2a5f at: -917 X, -1844 y, 256 z
Originally posted by Vassago Rain:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2378420148&searchtext=
Oh cool, you're one of the people who helped make that mod?

I'll never forget the developer comments about putting red lights inside the vents to get the attention of players. Sure, it's more noticeable but it's such a bad case of fridge logic that I can't help but think about how it makes no sense every time I see one in a vent. Glad that this game is finalized so that there's no need to argue for the developers to change it.
Vassago Rain 19 18 Nov, 2022 @ 2:14pm 
Originally posted by Define Brackish Water:
Originally posted by Vassago Rain:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2378420148&searchtext=
Oh cool, you're one of the people who helped make that mod?

I'll never forget the developer comments about putting red lights inside the vents to get the attention of players. Sure, it's more noticeable but it's such a bad case of fridge logic that I can't help but think about how it makes no sense every time I see one in a vent. Glad that this game is finalized so that there's no need to argue for the developers to change it.

In real maintenance tunnels, there are usually red lights, but not many, and they're nowhere near as bright as vanilla BM makes them out to be.
Sorry for leaving you hanging. I wanted to play through the game up to this point but I'm having an awful time fighting the HECU. (I'm playing on Hard which I think is definitely a mistake.) I'm going to skip right to this area and find the spot so I can move forward with editing the map.
Ok. I've found the door. I'm going to try to put a one-way opening on it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894535130
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894535220

My only concern is that it could mess with scripting later on in the level because the developers assumed you would take a different route to go this direction later. It's also possible it could make an area lag due to loading in too much at the same time. One way of finding out is to just make it and see if anything breaks.

Edit:
I've got a large learning curve ahead of me. I'm anticipating needing to copy something from another map.
Just deleted the door and now am trying to run the map to see how that works. There was a NODRAW inside of the door so I'm expecting that to be meaningful. Going to see how that area looks like without the static door prop present.
Edit2: I should have made a backup copy of the files I was working with. Just redownloaded the 1.5 maps.
Edit3: Got the map to load. Just have to rename it so it's not the exact same name as an existing map file.
Last edited by Define Brackish Water; 27 Nov, 2022 @ 8:53pm
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