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I've been thinking about trying to recompile the game using the raw map files that were provided (it's a Steam workshop download) just to see if there are any differences. This would be the perfect thing to practice doing.
Only major issue I could see happening is that there might need to be a loading zone.
You can get the name of the map by typing the word
I've used this mod either in my June playthrough and the game felt pretty awesome.
Yet I wasn't sure what exactly got enhanced by BMCE and the Chapter Overhauls, but this seems to be one good addition.
I agree that weapons clipping into the stomach of stronger security guards look a bit goofy, but I still would not bodyshame them. ^^
bm_c2a5f at: -587 x, -1826 Y, 256 Z
And the same door, on the side where you sould be able to open it, is:
bm_c2a5f at: -917 X, -1844 y, 256 z
I'll never forget the developer comments about putting red lights inside the vents to get the attention of players. Sure, it's more noticeable but it's such a bad case of fridge logic that I can't help but think about how it makes no sense every time I see one in a vent. Glad that this game is finalized so that there's no need to argue for the developers to change it.
In real maintenance tunnels, there are usually red lights, but not many, and they're nowhere near as bright as vanilla BM makes them out to be.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894535130
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894535220
My only concern is that it could mess with scripting later on in the level because the developers assumed you would take a different route to go this direction later. It's also possible it could make an area lag due to loading in too much at the same time. One way of finding out is to just make it and see if anything breaks.
Edit:
I've got a large learning curve ahead of me. I'm anticipating needing to copy something from another map.
Just deleted the door and now am trying to run the map to see how that works. There was a NODRAW inside of the door so I'm expecting that to be meaningful. Going to see how that area looks like without the static door prop present.
Edit2: I should have made a backup copy of the files I was working with. Just redownloaded the 1.5 maps.
Edit3: Got the map to load. Just have to rename it so it's not the exact same name as an existing map file.