Black Mesa

Black Mesa

Black Mesa Workshop
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Jonok 13 Dec, 2022 @ 7:27am
I don't understand which doors can be opened
I guess the door with the handle but still I find myself heading towards locked door most of the time, why there isn't a way to "color" the doors that mean to be scenery and keep it separated from the door you can actually open?
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Engamer01 13 Dec, 2022 @ 10:36am 
It's to encourage the exploration aspects of the game. You have to physically check doors to see which ones open and which ones don't. Just note in Black Mesa that some doors are one-way or are barricaded. You might have to find a route around those one-way doors and some barricaded ones may need to have their barriers removed before you can go through.

Once you get to know the maps more, you won't need to check most doors again outside those needed for progress and for looking for supplies to keep Gordon alive and armed.
Last edited by Engamer01; 13 Dec, 2022 @ 10:38am
Jonok 13 Dec, 2022 @ 4:08pm 
Originally posted by Engamer01:
It's to encourage the exploration aspects of the game. You have to physically check doors to see which ones open and which ones don't. Just note in Black Mesa that some doors are one-way or are barricaded. You might have to find a route around those one-way doors and some barricaded ones may need to have their barriers removed before you can go through.

Once you get to know the maps more, you won't need to check most doors again outside those needed for progress and for looking for supplies to keep Gordon alive and armed.

No it doesn't work like that, if you want to encourage exploration than make it seems less than a corridor by adding extra room and optional paths, the strength of the game is definitely when you are walking trough the game without realising the map structure.

You shouldn't need prior map knowledge to play a single player linear game cause that would just only hint about the bad navigation of the game.
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