Starpoint Gemini 2

Starpoint Gemini 2

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Well folks,

I'm not a modder of any class - and I only played this game for a few hours (like 20) on a friend's PC over about 1 month.

I made some observations, these are ideas that could be modded into the game (I think) to add fun.

1. Survival - your ship gets destroyed, you start over... some kind of penalty - but you live, in an escape pod and come up with enough to get back in command of a small vessel. PERHAPS, on the other side of the factions you've made - with a mission to buy your freedom? and make a comeback?

-Come on... you know this is gold!

2. Scaling ship prices - look at any big ticket item... the bigger they get the more they scale up... they don't go up in increments of 5mill, they go up by Percentage - so if the first ship is 2M, the next one might be 300%, 6M, then 300% of that 18M... not 5/10/15... that's too easy.

3. Bigger ships = more mercs to run them, gunners, sensor operators and so on - and they level up with you, (see AstroNest for inspiration) and they rarely die - but also get rescued and put back into the fray... Also different specialists for different factions.

Don't nerf the game, make it more interesting. I love the ideas that I've read about for making the trade routes more playable. A good game that I liked for that was Endless Sky - excellent trade system for what it is as a game.

I'm still not convinced that I'll buy Starpoint just yet - but it's getting close to being the new Freelancer in my opinion.

...

Oh and when is someone going to do a massive Firefly universe onto this game...

THAT, might put me over the edge :)
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Showing 1-1 of 1 comments
Geek 9 8 May, 2016 @ 3:18am 
#2 is easy although time consuming (prices must be changed in every station).
#1 and #3 are unlikely to be moddable.
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