Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But, you can add materials from a .rte, just like one would create actors. No editing of base files is necessary.
You could also include a Materials.ini for your index to run before loading any weapons actors or guns. For a example of this, you could look at the structure of other mods with custom materials like https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=282191952 or https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=330765613
Also, the CopyOf property allows you to make essentially a new material that is a copy of a existing one without taking the chance of using a occupied index number that some other obscure mod takes, and breaking ones game. The wiki also recommends making copies instead of taking up index slots for this same reason but, do whatever works best.
http://wiki.datarealms.com/Materials