Crea
Expand Your World
Create and share new mods to expand your worlds: items, monsters, skills, races, realms, game systems. Anything and everything is possible.
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Xalaron 11 Jun, 2016 @ 1:02am
[Request] Level cap remover
Really enjoying the game, sad that theres a level cap of 50 for the players and a level cap for monsters aswell. Any chance someone could make a mod to remove/greatly increase the level cap for the player and make monsters scale relatively to the players level? Or even remove the cap on the amount of remna cores a player can use so if it locked to level 50 a player could continue progressing stats. Balance is not something I am interested in :P
Last edited by Xalaron; 11 Jun, 2016 @ 1:06am
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Showing 1-9 of 9 comments
Baxter900 4 11 Jun, 2016 @ 7:43pm 
I'll look into how easy it would be to do this in a bit. (I'm a bit busy right now so if I don't respond within a week just bug me on this thread so I remember).
Xalaron 11 Jun, 2016 @ 7:58pm 
Awsome, ty for your time, I look forward to it.
Lorinthio 1 21 Jun, 2016 @ 7:09pm 
Any luck finding out this info? I would be more than happy to write some spell extensions to support a level cap raise if we could find the tweaks needed =)
Baxter900 4 21 Jun, 2016 @ 9:08pm 
I completely forgot about this, thanks for reminding me Lorinth =p

I'll look into it tomorrow (assuming I don't forget again).
Lorinthio 1 21 Jun, 2016 @ 9:36pm 
Don't worry I'll bug you! I wanted to utilize the raised level cap for some skill/mob extensions to raise difficulty (to also support the larger worlds mod I have haha)
Baxter900 4 22 Jun, 2016 @ 7:58am 
After looking through everything I could find, it would be easy-ish to extend monster level, and theoretically easy to extend player level. Here's some code detailing how you'd want to do it for increasing monster level: http://pastebin.com/aZGvErnw

For player level it should be easier, you probably just have to increase a number specifying the level cap somewhere. Unfortunately I can't find where that is. =/

Lorinth, do you want to undertake this mod? I can do it if you don't want to, but since you expressed interest feel free to make it!
Lorinthio 1 22 Jun, 2016 @ 1:25pm 
Working on this now, the monster bit will probably take some time because of the stats for each creature, as well as trying to locate the player cap number. But I'm on it!
Lorinthio 1 22 Jun, 2016 @ 2:18pm 
Alright got the question through during streaming, its hidden in the player.ce file. He said he would make the value more available in his next update/release!

But it is under player.ce, line 24

combat.levels = [250, 300, 350, 400, 450, 500, 550, 600, 650, 750, 850, 950] + [1000] * 32 + [1100, 1200, 1300, 1400, 1500, 1500]

Essentially, the level cap is determined by how many values are in this set which is the required exp to level
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