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Докладване на проблем с превода
i scripted the guns but the problem is that
both of thanks dont have sounds for
start engine
stop enigne
and moving
can you help me whit that?
(define "btr_sound"
{on "add_movement_sound" overload
{link_sound "move" "vehicle/engine/ve_large_drive_wheel" }
{link_sound "engine" "vehicle/engine/ve_tankdiesel1_accelerate" }
{link_sound "engine_end" "vehicle/engine/ve_large_shutdown" }
{link_sound "exhaust" "vehicle/engine/ve_large_start" }
{link_sound "rotate_turret" "vehicle/turret/ve_small_accelerate" }
}
)
{"btr-80 tank"
("btr_sound")
{on "gunner_hatch_open" overload
{ani_play "open2" resume}
}
{on "gunner_hatch_close" overload
{ani_play "open2" -1 resume}
}
("burn_by_engine" args 0.3)
}
and i typed 1 word in each tabs and still nothing
maybe i need to move my mod somewhere? or deactivate it?
my mod i in the call to arms/mods folder.
And what valour does have that update script i have couple mods of valour.
I´m having trouble modifying sounds with both vehicles and tanks. I´m scripting as in the example above. I also tried adding my tank into other already defined sound. As in the example:
(define "btr_t72"
{on "add_movement_sound" overload
{link_sound "move" "vehicle/engine/ve_large_drive_wheel" }
{link_sound "engine" "vehicle/engine/ve_tankdiesel1_accelerate" }
{link_sound "engine_end" "vehicle/engine/ve_large_shutdown" }
{link_sound "exhaust" "vehicle/engine/ve_large_start" }
{link_sound "rotate_turret" "vehicle/turret/ve_small_accelerate" }
}
)
{"t-72b1_is"
("btr_t72")
{on "gunner_hatch_open" overload
{ani_play "open2" resume}
}
{on "gunner_hatch_close" overload
{ani_play "open2" -1 resume}
}
("burn_by_engine" args 0.3)
}
And adding:
}
{"m60a3_uaf tank"
("t-80_sound")
}
{"t71bis_is tank"
("t-80_sound")
}
{"btrt tank"
("t-80_sound")
}
Please, I would like to know where I´m wrong.
Thanks,