Call to Arms

Call to Arms

Call to Arms - Workshop
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Toughening up sandbags and emplacements.
Any ideas where the files pertaining to emplacement health and durability are? Id love to make them way more resistant to fire, namely preventing autocannons from raking across a row of sandbags and destroying them all as if they were just a stack of playing cards.
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Showing 1-5 of 5 comments
hikip922 6 17 Oct, 2020 @ 1:08am 
It should all be contained in:"resource/gamelogic/properties/construction_generic.inc".
The sandbag line is this:
(define "armor_sandbag"
("armor_adjustable" thresh_fg(10) thresh_ap(10) calibre(0))
)

Also the thickness value can be changed in the objects .def file.
Originally posted by hikip922:
It should all be contained in:"resource/gamelogic/properties/construction_generic.inc".
The sandbag line is this:
(define "armor_sandbag"
("armor_adjustable" thresh_fg(10) thresh_ap(10) calibre(0))
)

Also the thickness value can be changed in the objects .def file.

OK, ty.

What do any of those numbers actually mean, and apply to?

What portion is the actual part that applies to what level of penetration it requires to take them out? I was messing with the armor settings, and I did in fact make them at least invulnerable to Autocannons, but im unsure what exactly made that happen, since I basically just jacked up all the numbers in that area. It also would seem the armor defines apply to all the buildings and stuff, since I crashed the editor messing with armor. It was talking about the factory_base......huh.
hikip922 6 17 Oct, 2020 @ 9:32am 
Sorry I haven't really experimented much with this. You could try just cranking up the thickness value in the .def file of the emplacements you want to modify. The emplacements are the ones located in "entity.pak/service/emplacement". barricade.def is the placeable sandbags and barricade_small.def is the small placeable sandbags, each of those files has a thickness value which I'm pretty sure refers to its armor. Making each of them like 150 or something might fix the problem but, I'm not sure sorry.
Originally posted by hikip922:
Sorry I haven't really experimented much with this. You could try just cranking up the thickness value in the .def file of the emplacements you want to modify. The emplacements are the ones located in "entity.pak/service/emplacement". barricade.def is the placeable sandbags and barricade_small.def is the small placeable sandbags, each of those files has a thickness value which I'm pretty sure refers to its armor. Making each of them like 150 or something might fix the problem but, I'm not sure sorry.

Ok, will do. I just want them to not be insta shot. Not indestructible vs ACs, but maybe only at close ranges....idk. Ill play with it and see what works.
Originally posted by hikip922:
Sorry I haven't really experimented much with this. You could try just cranking up the thickness value in the .def file of the emplacements you want to modify. The emplacements are the ones located in "entity.pak/service/emplacement". barricade.def is the placeable sandbags and barricade_small.def is the small placeable sandbags, each of those files has a thickness value which I'm pretty sure refers to its armor. Making each of them like 150 or something might fix the problem but, I'm not sure sorry.


Well, in doing some testing, it seems nothing can toughen up sandbags against AP. Or, when it does, it seems to be all or nothing. Either the things are penetrable or are god mode......maybe I gotta do some more indepth testing of that. However, against HE, I can definitely notice changes. In my current setup, ive got the sandbags basically immune to Frag grenades, and autocannon HE takes quite a few bursts to take down 1 section. Though, from the ends, sandbags seem to be really weak. 76mm on the BMP has to directly hit it to down it
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