Invisible, Inc.

Invisible, Inc.

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5kylark 29 May, 2016 @ 8:02pm
Mod Ideas?
I'm not a modder, but I have a lot of respect for them. I think an Archer mod would be really popular with this game, especially if there were voice packs available. Are there any modders out there who feel up to the challenge?
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Showing 1-9 of 9 comments
Shirsh 20 5 Jun, 2016 @ 2:02am 
I'll pass, because it require certain degree of obsession to make things, kinda "my battery charge for making Invisible agents mods is empty" now, but if you or someone will start making mod and will have a questions I'll share what I know.
Last edited by Shirsh; 5 Jun, 2016 @ 2:03am
ThomLaBrioche 1 Nov, 2016 @ 2:02pm 
Do you think that it could be possible to make a mod to make a "permanent" campaign, I mean something more classic, not a rogue-like ?

I am wondering about it, the game is good but I don't really like the rogue-like aspect.

The story of the actual campaign good be keeped, with the special mission as big level, and the other mission could be there to otbain new items, agents, etc, depending of the mission level.

Well could it be possible ?
Colonel_S 1 21 Nov, 2016 @ 8:40am 
It's been a long time since I've modded for this game! I have a lot of side projects that have taken over...
But from what I remember from the lua files, it is completely possible to make your own campaigns. The DLC is a good model for how to do this, but there are limits to what you can apply to it. For example, it needs to fit within how it generates levels, but you can make a very specific level. The tutorial is a good example of this, but I don't know if you really would want to take that kind of effort and make sure a level like that fits into the normal campaign. It sounds tedious.
veldu9 13 Jan, 2017 @ 4:38am 
What if there would be an augment that allowed the agents to "throw any item" in the same way you would throw the Transport beacon, grenades or fake cover? How useful that would be and more important, would it need a some sort of negative benefit to balance it?
(Edit: maybe cost 1-2 AP to throw an item and/or if the items thrown enters the guard's line-of-sight, it would cause the guard to investigate the first square where it saw it flying instead of the last one?)
(Edit2: Or make the item cause a small sound[2-3 radius] at the landing square, if it's empty?)

And also, would it be possible to "mind control" guards, like you can hack robots, but it would have a huge negative effect to counter it? (long cooldown/only once per level, consumes a lot of power depenning on the type of guard => 1-2 turns of total control[functions similarly to Robots, except +stealing in inventory], after that 1 knock-out turn then full alert from that guard + 2 security level increase and immunity to mind control?)

One more idea: Incognita program= Ability to freeze or decrease Alarm level by 1-2, long cooldown and costs a lot of power, can't lower Security level itself.
??Crashguy2?? 2 Mar, 2017 @ 8:15pm 
I was thinking a cybernetic wings-enhanced angel/demon agent. Maybe mix it up with a black stealth plane asthetic, and/or give it OMNI yellow/white accents.

Basically, the premise is that they can sprint silently. Maybe it could cost PWR per turn or something. They would start out with minimum stats, though. A unique item might be a melee knockout item with a really short KO duration and a short cooldown. Or the augment could allow you to stop moving to shove the enemy one tile in an aligned direction.
digitalgdi 19 May, 2017 @ 9:44pm 
Here. I made not only a Mod "idea", but a detailed documentation:
I really hope a Modder sees it, likes it, and bring this to reality. :-]

https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/392184522719710469/?appid=243970&tscn=1495243986
Rob_Byerlay 28 Sep, 2017 @ 8:35pm 
hanging portrait steal animations. movable cover items like a cart or plant or statue, angled sharing. Timed door releases - one opens one closes with security code. add our own mission voice over or messages
Hekateras 36 18 Nov, 2017 @ 4:49am 
Slightly different wish here. I would love to have a mod that adds more story and character content to the campaign or Endless mode, like more agent banter and (potentially unlockable) sidequests for the agents, or custom missions in general. But it would have to be done right or not at all, and writing faithfully to existing characterisation is always tricky (and how LITTLE content we have for the agents actually makes this harder). The last time I saw a successful mod like that was for Baldur's Gate I and II.

More realistically, I guess custom missions? The game has the tools to script quite interesting scenarios that are more elaborate than the usual "get in, find X, escape alive". For example, a multi-level mission where you have to infiltrate the place to locate security codes from personnel (a-la Financial Suite), then get to a different floor (i.e. find the exit and move on to the next "mission" directly) and use those codes to... rescue a prisoner or access a server, the list goes on, and then have to make it out again. Or maybe you could kidnap some character working for the corporation onto your jet, as a hostage, and use them in the next mission. The possibilities are limitless.
Last edited by Hekateras; 18 Nov, 2017 @ 4:55am
Hekateras 36 25 Dec, 2021 @ 11:11pm 
Originally posted by veldu9:
What if there would be an augment that allowed the agents to "throw any item" in the same way you would throw the Transport beacon, grenades or fake cover? How useful that would be and more important, would it need a some sort of negative benefit to balance it?
(Edit: maybe cost 1-2 AP to throw an item and/or if the items thrown enters the guard's line-of-sight, it would cause the guard to investigate the first square where it saw it flying instead of the last one?)
(Edit2: Or make the item cause a small sound[2-3 radius] at the landing square, if it's empty?)

And also, would it be possible to "mind control" guards, like you can hack robots, but it would have a huge negative effect to counter it? (long cooldown/only once per level, consumes a lot of power depenning on the type of guard => 1-2 turns of total control[functions similarly to Robots, except +stealing in inventory], after that 1 knock-out turn then full alert from that guard + 2 security level increase and immunity to mind control?)

One more idea: Incognita program= Ability to freeze or decrease Alarm level by 1-2, long cooldown and costs a lot of power, can't lower Security level itself.

I was digging through old Workshop forum posts and saw this, and just have to point out that literally everything you list xists in mods now. :D

"Throw any item" - New Agent Abilities
"Mind control guards" - Mist's Transistor algorithm, a little niche but very much there
"Freeze or decrement alarm level" - a deployable laptop item in New Items and Augments

And I guess in reference to my own last post in this thread, haha, we actually did learn how to make custom missions. It's awesome looking through old threads and seeing how far things have come (especially compared to the days when even custom skins for agents were a pipe dream)
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